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Ryu![]() |
A lot of work seriously went into this mock up menu design for DOA5. The whole purpose is to give DOA5 an overall feeling, people are just to narrow minded or should I say single minded. We've seen DOA evolve through the years; the menu going through different changes and stopped after DOA3 menu. I mean why didn't we have a different menu design in DOA4? Here is the first concept mockup at stage 1 Basically there should be a huge circle to the left, the thing behind it are meant to be shapes hovering around the circle. It's hard to explain though the Duex Ex 3 image in the middle supposed to make you visualise how it's meant to be. Just picture the eyes as the circle and the outter body of the circles rotating outside the circle. (It isn't meant to be exactly like the Eyes) The rectangle boxes to the right are meant to be the mode selects. Here is mockup stage 3 I created the Selection vector icons next to the Mode names (I got the idea from the Dues Ex 3 eyes image), after looking at the DOA menus a few times I found out the modes each have their own logos. Basically in real time the spheres should be rotating. The half Eclispe circle next to the Mode Names is the preview of the stage demonstration like how you normally see in a normal DOA menu. If you look directly at the stage you can see a neon blue map of the world globe and a target system locked on to Africa. This will indicate the current localization of the stage. Mock up stage 5. The sphere all the way to the left will display a random character; currently Kokoro is selected as the random character. Next to sphere is another eclipse circle that will showcase Kokoro in action (fighting). As you can see the stage showcase screen has been expanded. The bars on top and bottom are meant to show a transparent blur effect from DOA4 menu. Final design. I sort of rushed the final design as you can see the bubbles in the middle are overlapping on the Character action demonstration. Basically the bubbles will rotate while camera moves around the stage. All icons for Mode names has changed; previous icon image is now used for Code Cronus with internal vector added which was gotten from internet. As well as other icons used for the mode names were gotten from the internet and enhanced with Photoshop. Though I wouldn't say I rushed the finale however I would confess and say I over erased the Kokoro background too much making the bubbles (gotten from internet) overlap on the image. Same with the O PS3 Button embedded, I never took it seriously. Overall if you say the original DOA cliché menu is better then you have a strong de-taste. Original DOA4 menu can be replicated so easily, all you basically do is see a stage demonstration as the camera hovers around the environment. While mine demonstrates the stage, points out the map location of the stage and showcase a random fighter in the menu. | ||
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| Ayane |
Is there any reason you think your cluttered menu design is in greater taste than the simple, navigable menu of the actual game with its engaging background vistas? De-taste? Really? You've done well to create a nice photoshop image, but what would the functionality of your menu be? It looks fine, but you're barking up the wrong tree by pre-empting anyone looking at the mockup you've created by assuming they have bad taste for liking the previous official versions - after all if we like the design of the game, we probably like the menu, so you're just insulting your intended audience. In short, try again. twitter.com/berzerkdc | |||
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Ryu![]() |
why you mad boy? you must be mad at something lol. go on...keep barking at me like a dog boy, it won't do you anyone good. If you don't like the design, go make your own. | |||
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| Ayane |
Looks good. Makes me wanna play now | |||
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| Ayane |
Actually, I thought he was being rather polite by even remotely suggesting that your image was "nice." For the record, it's not and I do agree with Berzerk. There's nothing redeeming about your mock-up whatsoever. On top of believing your image is great you seem to think that you are as well. You need a reality check. | |||
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Ryu![]() |
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| Ayane |
Do you honestly believe that your image is any good? I'm being completely serious. | |||
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Ryu![]() |
cry more! if you don't like it, make your own | |||
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| Ayane |
I'm not crying, I'm trying to ask you a serious question but you don't seem intelligent enough to answer. Or perhaps you're too ashamed to admit that you can't make anything decent. Here's the thing: phonies will get called out, so get used to it or get good at what you do. =) | |||
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Ryu![]() |
fraud? who did I con? oh I must have conned a butthurt stupid DOA fanboy who falls for stuff online. If you are not a stupid DOA fanboy nor butthurt, you wouldn't take this personality. Now gtfo. | |||
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| Ayane |
I know I'm nobody important, I just love playing the game. I thought xino did a great job. Would like to see that or something like that, would be kool | |||
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| Ayane |
Wow, on top of being awful at Photoshop and completely retarded, you also can't read. What a shocking revelation! | |||
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Ryu![]() |
phonies will get called out, Unless you are using words you do not understand. go make your own menu and stop crying here retard | |||
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| Ayane |
You're a phony in the sense that you believe that you're great and you present yourself as such to others. I'm here to call bull****. For someone from England, your grasp of the English language is quite poor. You should be equally embarrassed for your reading comprehension skills as you should be for that awful Photoshop-job. | |||
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Ryu![]() |
lol! Cry more son! lol and your mom is a phony so GTFO b*ch! | |||
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Ryu![]() |
If you like the mockup, kudos to you then Truthfully it's not about liking it or disliking it, it's about changes and taste. Throughout your gaming life you've seen menu in video games evolve, some are unique some decent and some seen it before. Look at other fighting games as they release sequels for them, they've all being through different changes and not maintaining the same similar look. This is DOA5 we are talking about, I'm paying £40 for a new game so then I must have a new design. Since people are such fanboy and narrow minded fools, they do not see this as a problem so as long as there's a new "expansion pack" sequel gets released. Ones here who are trying to bash my mock up are the ones who suck at photoshop, narrow minded and lack imagination in their brains. Just because they are looking at the mockup as a still image they feel its nothing important but seeing it in motion will definitely wow them! And one other reason why people couldn't debunk this mockup as fake from the start was the complete change in design. However I should have used a proper battle scene picture rather than the Kokoro Ready Fight picture. And it wows me how people could tell the Kokoro image was from DOAX2 promotion O_O. Though one thing I was seriously disappointed due to people not noticing the Code Cronus icon as it's implemented into DOA5 rather than it being a separate standalone title. | |||
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| Ayane |
The difference between me and you is that I can admit that I'm not great at Photoshop, however, I'm years ahead of you. Look at your DOA5 logo for example, you used an awful basic gradient and left the default settings on the outer glow. Are you serious? You couldn't find a decent enough copy of previous logos so you selected one of them and used the gradient fill and did a poor job of it so that it looks bloated and the edges are undefined. Next, I count six different font styles, not counting the poor "alpha version" text in the corner. A professional piece of artwork would not have so many varying and clashing styles. Your complete change in design? You took the basic horizontal layout and changed it to a vertical curve. How innovative and imaginative! No other game has shown such a dynamic menu system before. Do you really need me to keep going? Seriously, take a basic graphic design course before attempting anything like this ever again. It's insulting to actual graphic designers that you believe you're on an equal skill level. | |||
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Ryu![]() |
wahhhhhhhhhhhhh wahhhhhhhhhhhhhh wahhhhhhhh Baby crying! Butthurt fanboy- Somebody call a WABULANCEEEEEEEEEEEEEEEEEEE You couldn't find a decent enough copy of previous logos so you selected one of them and used the gradient fill and did a poor job of it so that it looks bloated and the edges are undefined. Doesn't even make sense! You said I couldn't find example of previous logos and I selected on one of them and used fill effects!? LOL what a farking retard! For your information retard- I did took the official logo design used through out all DOA series and added effects to it. DOA2U, DOAX and DOA3 used the same logo without fill effects, DOA4 same logo with fill effects. DOAX2 used same logo with fill effect and transparent design to make it differ from the Fighting games. I went for DOA4 approach by using similar effects however instead of darker colour spread out internal, I used darker colour to spread only in the middle. The reason for not using DOA4's logo is because this is DOA5, a COMPLETELY new game and not another EXPANSION pack. This is why I will always be ahead of you because you fail to broaden your mind and your mind is so single minded is that you expect DOA5 to look exactly like DOA4! With your knowledge, I don't think you would ever fit to make a new game for a company since you are so single minded. If I can make an entirely new design for a menu, that should prove I can come up with a new IP for a game rather than copy and paste that you are so used to. Next, I count six different font styles, not counting the poor "alpha version" text in the corner. 6 different font styles!? O_o HAHAHAHHAHAHAHAHAHAHAH, WHAT A BLIND OLD MAN! (I understand why you said you are lights ahead of me) My mock up is so good that people think I used lens fare in it A professional piece of artwork would not have so many varying and clashing styles. Doesn't make sense son! You are just a retarded idiot who think as if he knows how to use big words. You are using big words for wrong interpretation. First of all Ninja Gaiden Sigma 2 uses varying font styles and so does other games, once again a single minded idiot who thinks only about DOA games. Second, how are my fonts clashing!? Unless you are talking about the icons:/ Yes that's the mistake I made; if only I increased the size of the picture to 1200px instead of 800pixels. Your complete change in design? You took the basic horizontal layout and changed it to a vertical curve. WTF!? Do you even know the difference between vertical and horizontal??? O_o Mine has no vertical layout unless you are referring to the World map vertical line thing. Let me educate you once again, if you look at DOA4's horizontal layout top and bottom, you'd see they can't be copied and pasted. Because they are transparent and have a blur effect to it. I replicated the horizontal layouts, if you think the upper layout was copied and pasted, take a look at the "Mode Select", the shadow is different to DOA4's Mode Select font inner shadowing. Take a look at DOA4's menu to refresh your retarded memory. http://www.mobygames.com/images/i/29/48/964398.png If Team NINJA sees my mock up, they will be surprised that I got their horizontal layout nearly identical to their own. How innovative and imaginative! No other game has shown such a dynamic menu system before. Do you really need me to keep going? Yes it is son, and you don't need to keep going since you've embarrassed yourself from the start. You said you are years ahead of me and you just made a fool out of yourself! Please don't go on because I don't want to keep debunking your trash bad wording, I don't want you to commit suicide. Seriously, take a basic graphic design course before attempting anything like this ever again. It's insulting to actual graphic designers that you believe you're on an equal skill level. Says to the person who can't even create a concept mockup himself but trying so hard to degrade mine. I don't even need to take a course as I can learn on my own, thank you. And thank you come again for more owning. *To me personality I can see many mistakes I made, if you look CLOSELY at the bubble effects, you'd see a black and white gradient design behind the Castle stage. That was the mistake I was unaware off! (this was due to the picture I picked being too small for the canvas layout) *Another mistake was the outline of the sphere shape with Kokoro on, you can clearly see the bubble effect merging with it. *Non selected icons are not faded or shaded, it doesn't matter since the selected icon glows. Though it would be better if non selected icons were shaded. If you are a professional concept artist, you'd identify those mistakes and those mistakes will debunk the mockup as being fake. Obvious mistakes that a n00b will figure out are icons too close to each other, embossed PS3 Controller button, over erased Kokoro battle picture, neon blue vertical line going behind the Horizontal layout in which case should be fading out. But retarded who don't know wtf about photoshop will say I copied and pasted the horizontal layout from DOA4 or I used lens fare effect. I'm still surprised how people found out I used the DOAX2 Kokoro promotion picture | |||
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| Ayane |
I'm perplexed as to how someone could be so full of themselves. Just admit you're wrong and that you're bad at this, it's not the end of the world. Denying it just makes you look stupider. I said you couldn't find a decent enough copy of previous logos, I.E. a high enough resolution to base your logo off of so you used a tiny res version you probably found on Google Images and used the select tool and didn't properly trace over it before filling in with an awful choice of a gradient that is not only ugly, makes the shapes of the letters difficult to make out. Yes, six different fonts. You're laughing at me but you don't know what a font is. This is basic high school level graphic design stuff and I'm not exaggerating. My ability to read and write means I'm showing off by "using big words," right, haha. NGS2's logo is a mess, using five typefaces and four fonts (though one is a slightly reduced variation of another) but the menus? They all use the same gritty Courier-esque typeface and font. How are your fonts clashing? You have six different ones in a single image. How do they go together? Your confused over the vertical/horizontal point I made (among other things). I was referring specifically to the selectable icons, which are typically in DOA games are on a horizontal plane but in your mock-up are on a vertical curve. You should honestly consider taking some kind of class rather than teaching yourself. You taught yourself to read didn't you? You tried to read my post and missed of it. See how that turned out? | |||
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Ryu![]() |
I'm perplexed as to how someone could be so full of themselves. Just admit you're wrong and that you're bad at this, it's not the end of the world. Denying it just makes you look stupider. Why should I say I suck at something when I produced in progression!??? While you are behind your CTR bunky monitor crying about my work whereas you never produced anything??? I wouldn't admit I'm wrong because I actually projected a concept out of my head! I have been using Fireworks and Photoshop for ages, never had any training or what so ever, I learned on my own. Why should I degrade myself and say I suck when I'm still learning? You in the other hand is just a failure at life. I said you couldn't find a decent enough copy of previous logos, I.E. a high enough resolution to base your logo off of so you used a tiny res version you probably found on Google Images and used the select tool and didn't properly trace over it before filling in with an awful choice of a gradient that is not only ugly, makes the shapes of the letters difficult to make out. Do you know how to read right? I said this is DOA5 so why should it use one of the previous games logo? And I did use a large logo design, I just had to trim it down so it could fit the lower horizontal layout just like DOA4's size was trimmed to fit inside the lower horizontal layout. Awful gradient? it's similar to DOA4's design however mine has gradient design in the middle filling while DOA4 has complete overall inside fillings. Since you are so blind and counted 6 fonts, why should you make out the letters for the logo!? Son...keep trying ways to put down my work as I don't get affected or offended by it. You are someone who haven't produced anything and trying to judge mine. Worst yet you don't know sh* about designs, changes or photoshop and you are just trying to list faults with the mockup. Keep trying harder son. Yes, six different fonts. You're laughing at me but you don't know what a font is. This is basic high school level graphic design stuff and I'm not exaggerating. Sure...sure...lol Let me guess...does the Logo count as a font to be integrated with the interface? My ability to read and write means I'm showing off by "using big words," right, haha. NGS2's logo is a mess, using five typefaces and four fonts (though one is a slightly reduced variation of another) but the menus? They all use the same gritty Courier-esque typeface and font. LOL....Ok this will be my last discussion with you since you have definitely proven you are such a retard 40+ year old n00b. You do know that every other games uses different font styles for their title. Therefore if NGS2 logo is a mess then I guess: * Star Wars the Force Unleashed * World of Warcraft * Uncharted 2 * Super Mario All Stars * Unreal Championship 2 Liandri Conflict * Resident Evil Outbreak File 2 * God of War Collection * Tron Are a mess right? You just got blatantly owned! please don't come again. If you think those fonts for those games are bad...then it says much about your taste. How are your fonts clashing? You have six different ones in a single image. How do they go together? LOL...says the person who said NGS2 has 4 different fonts! Your confused over the vertical/horizontal point I made (among other things). I was referring specifically to the selectable icons, which are typically in DOA games are on a horizontal plane but in your mock-up are on a vertical curve. Amongst other things? what other things? which are typically in DOA games are on a horizontal plane but in your mock-up are on a vertical curve. nice Engrish mate and you try saying you know how to read and write. Once again a narrow minded fool who wouldn't know anything about change! I don't need to explain myself on this one. You should honestly consider taking some kind of class rather than teaching yourself. You taught yourself to read didn't you? You tried to read my post and missed of it. See how that turned out? No I think I recommend you to go out clubbing, get yourself a girl for one night and tap her ass. Maybe the next day you shouldn't be so uptight about a simple mock up design that was made for various reasons. Everyone who were fooled by this and angry or ones who said it's all fake have all forgotten about this. Why wouldn't you leave this alone? It just shows how much of a loser you really are and have nothing much to do in life. Instead of arguing here, why don't you read some photoshop tutorials and make your own DOA5 mockup and then everyone would be happy. | |||
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