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Repetitive ultimate technique
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Ayane
Posted
This is my first post. I completed NGS1 on all difficulties. Now playing NGS2 on Mentor difficulty and completed chapter 2 in story mode.
After playing till now i feel that the ultimate technique make the game way repetitive.
90% of the time i was performing UTs as its so easy to pull off. In NGS2 they decreased the charging time so its way faster.
I dont know if i can play without UTs as there are so many enemies on the screen at a time and are shooting or attacing at player simultaneously.

The impressive move list per weapon is also useless as i could not perform all combos cause UTs are so easy and effective.
So here are my suggestions to make game play more intersting( at least for me):
1 Remove UTs or create a meter that needs to be full to perform a UT. Meter can be charged with combos.
2 Reward player if they perform different combos one after another. For e.g increment the hit counter only if seperate moves are performed, like combo1 then combo 2, combo3, combo 4. Three or four seperate combos should be performed before repeating a combo.
3 The deaths that happen when an enemy grabs player feels cheap. I was playing boss fights and i died a few times due to grabs by boss character. In one fight teh boss did not perform any grab and i was able to clear. It seems like a hit and trial gameplay rather than a good strategy. Players are bound to make mistakes, so at least give them 3-4 chances before they die, instead of one hit kill9 ofcourse this doesnot apply to the best players out there Smiler )

Please remove or limit UTs and adjust the gameplay accordingly so that players can defeat enemies without UTs. I know some players do play without UT but i guess they are very few. When a UT is so effective and so easy to pull then it seems pointless to pull any other move.
 
Posts: 2 | Registered: April 27, 2010Reply With QuoteReport This Post
Ryu
Picture of xino
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i would agree that UT's are repetitive, but I don't find the animations boring. Unless we can have more than 1 UT just like the Dragon Sword has. Though I disagree with you on impressive move list being useless. The thing is, players have the option to perform different combo by using moves from the list or using UT through out.

1. hmmm i agree with the meter UT. This will force players from spamming U.T's all the time. But disagree with removing UT altogether.

2. I don't get the reward system. But don't you think it'll be difficult to keep the combo meter flowing by using different movelists? You seem to be forgetting about Enemies that require certain moves to be killed or damaged with. One thing I do want is the 50 and 100 hits from Ninja Gaiden Black. I LOVE THAT Number message SO MUCH! It just makes you feel so good when you get to 50 hits, though if you get to 100, you'll definitely lose your concentration and get all hyped up! The combo hit message truly defines Hack n Slash gameplay system!

3. I don't get what you mean, but what ever gives the lesser player challenge and fun is fine by me.


Though I disagree with your last statement about removing or limiting UT's. Performing UT is not force-able, you have a choice to use it or not. Unless you are getting obliteration technique and ultimate technique mixed up. Because I'm sure you are referring to OT, because OT is the only way to finish an enemy and it's cheap and easy too.

Why I disagree is because Bayonetta is the king of all hack n slash combat and I can't see any game topping it unless they copy the game. Ninja Gaiden in the other hand needs to IMPROVE the gameplay and not limiting it for balance. I will go to the extent and say add more badass killer UTs.
There's a topic somewhere where we users were discussing about ideas to improve the gameplay.



H.A.T.E.R.S- Having Anger Towards Everyone Reaching Success
TKPlayers|Ninja Gaiden 4 blogspot
 
Posts: 1777 | Location: London | Registered: July 12, 2006Reply With QuoteReport This Post
Ayane
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1 Limiting UT will be a good idea.
2 Reward system means, give more yellow essence if player is performing different combos instead of repeating a single move.
For combo-meter, increase the inactivity time or start decreasing the combo count when player is not performing combos or player is repeating combos. When player perform different combos then increase the combo count meter.
This yellow essence should be needed to buy different combo moves for a weapon.
3 Enemey's grab move are those that drain all the health of player on higher difficulties. So in a fight if player makes one mistake the fight is kind of lost. Its something like what happens in resident evil 5 professional mode.

Above all, does Ninja gaiden developers read these forums? If not then there is no point in discussing here.
 
Posts: 2 | Registered: April 27, 2010Reply With QuoteReport This Post
Ryu
Picture of xino
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1. limiting UT will not be a good idea because it will be dumbing down NG rather than improving it. It's like saying limiting the use of hair attacks for Bayonetta. Rather than saying giving Bayonetta more hairs attack.

2. That's possible already in NG. The more combos you give to enemies, after dying the yellow essence gets big. To make it more bigger, charge the yellow essence, deal more combos and it'll get bigger if you keep repeating this.
I definitely disagree with the combo meter, you have no idea what you're talking about. This is hack n slash, why should combo meter decrease? It would make no sense at all. What happens when there's no enemy on screen for a while? the count will decrease down to zero. How long does it take to touch the next batch of enemies to keep the combo meter up? Overall, you'll end up with 700 useless combo numbers that you didn't even worked hard for.
Why increase the inactivity time? you have to be good to pull of combos, why should it be made easy by increasing inactivity combo meter so casuals can pull off more combo counts?
it's like pushing 1 button press for hadoken. You need to work hard for these kind of things. If you can't do them, don't worry about them, if you want to do them work hard at it.

Having the option to buy different move sounds so staling and limiting. When you upgrade weapons you get batches of movesets so what's the problem? Why should you be buying single moveset each time?
To agree with this, I would say after upgrading a weapon like Scythe to the max. I can still buy lvl 5 special movesets.

3. What's the problem with this? this is why it's called harder difficulty Confused


No the developers cannot read this forum because they don't speak English:/ It's owned by TECMO US, and the mods and admins rarely updates the forum. I don't even know if they visit this forum. I do get mail newsletter though.
What they can do is take ideas and possibly pass it on to Team NINJA.



H.A.T.E.R.S- Having Anger Towards Everyone Reaching Success
TKPlayers|Ninja Gaiden 4 blogspot
 
Posts: 1777 | Location: London | Registered: July 12, 2006Reply With QuoteReport This Post
Helena
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pyrm totally agree with you about UT's being repetative but even with out the ut's game is still easy. Between izuna drops and limb slice /instant kill mentor mode in NSG2 will always feel like normal mode. Like the lunar staff alone is the answer to everything in that game. If you wanna have fun I suggest do what I did practice with a weapon that you suck with .For me it was nunchucks(witch are very statisfying to use btw) and claws. And only use ut's when you feel like it instead of every second its availabe. Personally I think there should just be two modes. one with everything and one dedicating to scoring where chessy crap like ut s are remove/limted / or worth less points
 
Posts: 83 | Location: ny | Registered: October 06, 2009Reply With QuoteReport This Post
Tina
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honestly, i doubt Tecmo US even comes on here anymore. they rarely ever talk to the users, doubt they even tell Tecmo of japan of our ideas. I bet you Ninja Gaiden 3 will have different things to what we suggest it has.

Bayonetta is not comparable to Ninja Gaiden, the only thing it could be compared to is God of War. Ninja Gaiden is more about strategy then hacking and slashing.
 
Posts: 304 | Registered: September 13, 2009Reply With QuoteReport This Post
Ryu
Picture of xino
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I never perceived the admin talking to members although I saw the recent admin respond to a user's suggestion about concealed Ninja Gaiden Sigma 2, idea for having a co-op.

When Sigma 2 was about to be announced in which Tecmo rightfully informed a lot of people and fans including me (announced via email if you registered your email at Tecmo.com and at this forum). I saw that the news was updated to this forum about a "Tecmo Unveils Mystery Title March 24th!".

So I decided to get back into this forum and keep trying my best to keep it alive since barely enough people post..


Not only is the person an admin but also Tecmo's PR!
He may not post here but he sure reads the post.

If you look at Tecmo's facebook which is called Tecmo.inc, it has a link to this forum, meaning this forum is legit and official tecmo's forum.
This forum may be a ghost town, however it still gets visited by guests.


Ninja Gaiden 3 will definitely have different things fans and people have suggested because it's also a reboot. I feel like I wasted my time with the blog ideas since NG3 will be a total new game, we might not see UT/OT/Flying Swallow, izuna drop etc.


I disagree, Bayonetta can be and should be compared to Ninja Gaiden. They are all Action Adventure hack n slashes.
Strategy games are games such as Command and Conquer, Age of Empire or StarCraft. So I don't see how Ninja Gaiden can be categorise as strategy. The gameplay mechanic forces to be strategtic, but that doesn't mean that's the whole gameplay components of the game.

Final Blade I don't know why you use opinion to answer questions or make comment with.



H.A.T.E.R.S- Having Anger Towards Everyone Reaching Success
TKPlayers|Ninja Gaiden 4 blogspot
 
Posts: 1777 | Location: London | Registered: July 12, 2006Reply With QuoteReport This Post
Tina
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I really don't label games such as Bayonetta or even NG as hack and slash. From what I know or remember a few years back most people used hack slash for games like Baldurs Gate: Dark Alliance or Champions of Norrath.

God of War and Devil May Cry have combos systems which are more based on flashyness of the combos.
I remember Hayashi(or was it itagki) saying that Ninja Gaiden isn't about being flashy. Ninja Gaiden is too difficult at times to just go hack and slash. You have to be aware of what's going on, how to form a strategy going in, blocking is absolutely essential(unlike in other games like God of War/DMC) knowing how enemies will attack you and where they'll attack you. That's what I mean in terms of Strategy, being aware of the type of enemies and how they attack and using that to your advantage.

Bayonetta in my eyes is like Devil May Cry on Speed: It's crazy, over-the-top, over-exaggerated Action. Similar combo system yet also fresh with it's weapons. The fast pace of the game is also increased from other games.

I personally do not or will ever compare Ninja Gaiden or Bayonetta in any way besides being an action game. They're completely different other wise.
_______________________________________________

At any rate I do hope tecmo reads the forums and talks to the Tecmo of Japan and team ninja. It'd really make our ideas not pointless or a waste of time. But since I rarely seen anyone talk to the small users still talking here almost makes me feel like they're not around or care.
Hopefully i'm wrong
 
Posts: 304 | Registered: September 13, 2009Reply With QuoteReport This Post
Ryu
Picture of xino
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yea you are right back in the day games like Revelant and Baldurs Gate were called Hack n Slash.
But remember, I said Action Adventure Hack n Slash. Not just Hack n Slash. In fact do they even make those types of games now...like Baldurs gate?

Well NG did considered players to be patience and versatile, but NG2 didn't considered that as it's a fast pace game that grants the player to be more offensive than defensive. Most people are saying NG2 is better than NG1. But it's all about theme likeness.

Well you will not label compare NG to other hack n slash. But it's official that NG is ranked, labelled and categorised amongst those games.



And believe me! The devs definitely and truly read the fans suggestions and ideas. Devs have always been saying that they do listen to the fans, but fans will never believe them...lol


Off topic.
When NGS2 was announced and Tecmo gave out screenshots for the game, in some of the screenshots had Momiji and Ryu's after image in action. I've checked a lot of NGS2 related news and cannot see those images anymore!
it's like Tecmo requested all websits to pull them off:/

the after image is sick!Smiler



H.A.T.E.R.S- Having Anger Towards Everyone Reaching Success
TKPlayers|Ninja Gaiden 4 blogspot
 
Posts: 1777 | Location: London | Registered: July 12, 2006Reply With QuoteReport This Post
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