Go ![]() | New ![]() | Find ![]() | Notify ![]() | Tools ![]() | Reply ![]() | |
| Kokoro |
im a regular over tat Ninjafortress.com the fan forum site for NG and iv been writing a few bogs about NG which I’ve been posting there, but I thought id post them here as wall, hopefully they might get some more attention iv been a user here for some time now but never active becomes I always felt that this wasn’t an active forum compared to Ninjafortress.com and these forms TECMO has here really suck, they need to be redone any way getting back to my bogs: First the obvious and controversial stuff the bloods missing which I’m not happy about, I know there’s still is blood to the level of NGS but I want NG2 blood, I miss the floors walls and even the ceiling being covered with blood, but that’s not the worst thing lack of blood i can live with but disappearing limbs is massively disappointing enemy arms, legs and heads come off but you never see them, even when you cut a guy in half his top half disappears leaving just his groin, this is most disappointing at the end off a fight when you just see the torsos off enemies which have black holes for open wounds instead off the blood soaked ever arm and leg counted for along with heads rolling around which you see at the end of a fight in NG2. And the blood in NGS2 looks like jam (jelly). But at least there still is dismemberment in the game but that can’t be said for the cut scene, there are no dismemberment what so ever in the cut scenes I remember in NG2 there in 2 of the cut scenes Ryu cuts the enemy in half vertically down the middle, now the cut scenes remain from NG2 but all the decapitation has been taken out enemies just seem to fall to the floor with out a scratch or even mist to be seen and there’s no blood on Ryu’s sword, the lake of dismemberment is felt heavily in Muramasas cut scene where he meet Ryu on the mountain. As for the mist I am a fan of the mist what I’m not a fan off is the mist replacing NG2’s blood, I really want to see both the mist and the blood at the level of NG2 together, the only other issue I have with the mist is that it’s purple for enemies with red blood. I would like to see the mist change according to weapon, you’ll notice that when you charge a UT every weapon changes with a different colour and i think that colour should be the colour of the mist. example: Dragon sword = Blue mist Tonfa = Green mist Vigoorian Flail = white mist Lunar staff = purple mist I think this makes thing more personal and more rewarding in a way because your effecting the colour of the mist by the weapon you choose, and also i think that this could work well in co-op there’s been times when i played co-op where both me and my partner have been attacking the same enemy or attacking enemies that are grouped together and limbs have been cut off and we see the mist now we don’t know which one of us cut off the limb, so if the mist was different colour for every weapon, then we would have known instantly who cut off a limb. example: One player has the Dragon Sword equipped and the other has the Lunar Staff and both players are attacking one enemy and we see purple mist, then you would know instantly that it was the lunar staff that cut of a limb. I’m also aware that there are weapons that have the same colour UT charge such as the Lunar Staff and the Eclipse Scythe and also there are weapons that have the red UT charge which is fine. There were a number of things changed with NGS2 compared to NG2 and a number of them where very unnecessary, such a s the projectiles the Windmill Shuriken and the Incendiary Shuriken are both missing despite being in NG, NGB, NGS and in NG2 this really baffles me because Team NINJA claim that NGS2 is the definitive version of NG but yet they have things that were in past NGs missing, the Windmill Shuriken has been in NG since the NES so not only have they taken out a weapon in NGS2 they’ve taken out an icon. And then to replace the Shurikens a Ninja’s weapon with a giant slow canon that looks like one of those old fashion pistols you see in pirate movies, i guess that's one point for the pirates. Also missing with the projectiles is the ability to UT them, this was a really good thing in NG2 you could charge up a arrow to lvl.2 and shoot through an enemy and you could also jump and shoot a number of arrows which also seems to be missing from NGS2 you can only jump and shoot one arrow at time that is unless you’re on a slope then you can shoot more. But there have been improvements with the projectiles the ability to move and shoot has been added as well as a locking feature when aiming which means you zoom in lock on to an enemy and move wiliest shooting at him which is a very good feature. And the standard Shurikens are now mapped to a separate button to the other projectiles. I really want to see the ability to UT the projectiles back i think it would work really well with the feature already in NGS2, I’m mean you can’t move when your charging UTs anyway so it shouldn’t effect anything. If the removed projectiles where added and mapped to the trigger like the bow is currently and the ability to UT them is added alongside the ability to jump and shoot the projectiles, then the projectiles in NG would be perfect. Id also likes to see the standard Shurikens added to the girl’s inventory. Here’s yet another thing that was changed for the worse in NGS2, the life upgrade system, back in NG they way you up graded you health bar was by collecting Life of the Gods (LotG) but they only lengthened the health bar and didn’t heal you, in NG2 Life of the Gods not only increased your health but healed you at the same time, now this was a really good thing because healing you is something i expected them to do in the first game, because of what it said in the description, The ability for the Life of the Gods or a Thousand Gods to heal as well as increase your heath made them the best healing items in the game, but not only that it gave more option to the players, you could choose to upgrade your health when you gain them or chooses to stack them for later use, this meant you could be a lot more tactical and strategic during boss battles, Now in NGS2 they seem to have gone back to the old method of the LotG not healing you and just increasing the health bar, but an addition has been added to them in the form of activation immediately when you gain them. Now this takes away all freedom from the player, i know for a fact that some player like play through as mush of the game as they can without using any LotG something that was possible in all the other NG games. The automatic activation not has also been transferred to the Spirit of the Devils (SotD), in NG2 the SotD when activated would not only give you the ability to perform another ninpo attack but would by giving you a additional ninpo tank but would also light a flame in the new tank and would as so light any un lit tanks, again giving the player the ability to be a lot more tactical in how they used gathered items. The health bar/heads up display in NGS2 is an issue in its self, in all the NG game post 2004 the health bar has displayed what ninpo you have equipped, this is something that appears in one form or another in any game for example in an FPS you’d have a grenade icon in a corner showing what grenade you have equipped, now in NGS2 for some reason they seem to have jumped back to the stone age with the heads up display, there is not icon showing what ninpo you have equipped, now the thing that baffles me about this is that this is something that’s been in the game since NG on the Xbox and it wasn’t broken it did exactly what it was meant to do, and what makes this even more stupid is the fact that there seems to be a space for where the an icon representing a ninpo would got and it only makes the game feel unfinished, Now something more on the visual side is the look of the health bar. Now i have to say there’s nothing wrong with how it looks, it looks like a normal health bar. but in NGS the health bar changed when you switched from Ryu to Rachel which was a nice touch, but in NGS2 a game that comes out 2 years after NGS that touch seems to be missing. The health bar in NG2 was perfect in my opinion but in NGS2 they have definably gone back, if they had gone back to NGS i wouldn’t have had a problem with it but they’ve gone so far back you can’t even see NG, Something that sounded cool when i first heard it was that when you finished Master Ninja mode you’d get a gold health bar, now the reason why i thought it was cool was because i at the time assumed the gold health bar would be the NG2 health bar. i was wrong. Ryu’s health bar in NG1 and NGB, notice that you can he has the Art of the Inferno equipped. Ryu’s health bar in NGS, looking good and still showing what ninpo he has equipped. Rachel’s health bar in NGS, same game different character and a different looking health bar, that’s a nice visual touch right there, and also she has ninpo equipped. Ryu’s health bar in NG2, very cool i especially like the improved ninpo icon Ryu’s health bar in NGS2, a very nice and sleek looking but i wonder what ninpo he has equipped Rachel’s health bar in NGS2, its the same Ayane’s health bar in NGS2, still the same Momiji’s health bar in NGS2, again still the same Ryu’s Gold health bar in NGS2, well Hayashi did say it was gold, but still wonder what ninpo he has equipped? The melee weapons in NG is something i have no fault with, especially in NG2/NGS2, i remember with the original NGs (NG/B/S) the weapons where perfect right from then but there where situations where some weapons became somewhat obsolete, take for example the Nunchucks a very dissent weapon but when you gained the Vigoorian Flail there was no need for the Nunchucks and really no reason to go back and use them, and that’s the same for the War Hammer when you get the Dabilahro the War Hammer becomes useless In NG2 we got a number of new weapons and the best thing is that they were all different and NGS2 did a great job of increasing the number of weapons and at the same time still keeping them fresh in regard to the weapons already existing in NG2 , One of the things i love most about NG is the fact that a specific weapon can be completely useless in the hands of one player but the same weapon put in to the hands of another player can be lethal, For me it’s the Tonfa i just can’t get use to them, but those same Tonfa just piles up in the kills for my friend, also the fact that a weapon that you would get very early on in the game is just as strong at the end of the game, and things like weapons being so versatile that you could play the entire game with just one of them, just add to how awesome the arsenal in NG is and its defiantly something we don’t often see in other game now im going to be really picky here and mention some very minor dislikes, the first of which is the look of the Dragon’s Claw and Tiger’s Fang (DCTF), now don’t get me wrong it looks really good, but something i really like about the weapons in NG is when you upgrade them the weapon upgrades in visuals as well, now this could involve changes in colour, the adding off spikes and jagged edges and increases in the size of the weapon, all which comes together to show that the weapon has been upgraded and it makes the weapons look more power fuller. The DCTF is the only weapon in NG2/NGS2 that doesn’t change in visuals, so id like to see them gain a visual upgrade in the next NG, this doesn’t have to be immensely drastic changes, id be happy with little touches like at lvl.1 they look like 2 normal swords, and then at lvl.2 the tassels are added and maybe a few more metal bits added to the sheaths and then at lvl.3 the tassels are lengthened and some engravings are added to the blades, You could always go all out and have the blades grow in length as they upgraded and have engravings on the sheath and blades, and maybe even have the tassels joined together by lvl.3 you could even go as far as having models of a tiger’s head on the hilt of one sward and a dragon’s head on the hilt of the other and have the blades coming out from their mouths, these are just ideas and im positive Team NINJA can come up with better ones My second dislike with NG2/NGS2’s weapons is that the Blade of the Arch Fiend wasn’t a its own weapon which as a little bit off a letdown but i have to say it was very cool welding the True Dragon Sword and the Blade of the Arch Fiend together even if they did just replace the DCTFs I would love to see some of the old melee weapons from the original make a comeback to NG, im not trying to say that Team NINJA should bring the old weapons back for NG3 and not add any new weapon, what im saying is i think it would be great fan service bringing some of the old weapons back and have them as unlockables to be gained out side of the single player mode, cos i would much prefer getting a weapon for completing Team Missions then a costume, If some of the older weapons are brought back they would have to be updated, like i already mentioned i love the fact that none of the weapons in NG2/NGS2 are similar and with bringing back a weapons there’s a chance that two weapons will end up felling the same, like the Dabilahro and Enma’s Fang Weapons id lie to see make a return are the Nunchucks with 3 levels of upgrades and an adjusted move set so it doesn’t feel like the Vigoorian Flail, the Dabilahro again with an adjusted move set and the Kitetsu with visual changes when upgrading and id also say that it should be the uncured NGS Kitetsu because i think that the original Kitetsu which drained your life would be a little odd when compared to the other weapons and it would clash with the rebounding health bar, so i think the NGs Kitetsu would be the best idea i noticed with the new weapons added in NGS2 Enma’s Fang, Fuma Kodachi, Heavenly Dragon Naginata and Inferno Hammer all seem to have the added ability of being able to throw up the larger enemies in to the air, Team NINJA would probably end up adding this to all the weapons but im going to say it any way , this needs to be added to all the weapons something that goes without saying is that the girls need more weapons In NGS2 Momiji has a double jump which i really liked but i would have loved for Ryu to have a double jump as well, i can understand that they gave the double jump ability only to Momiji so she would be different from the other characters but i still think it was an ability that would have worked allot better with Ryu, not saying that they should take it from Momiji and give it to Ryu they should just add the ability to Ryu or even all the character because it just opens up more ways for combat and even plat forming, i love the fact that Momiji can do an air UT and that what i really want to see Ryu do, imagine Ryu dung an air UT with the Scythe or even setting off a ninpo in mid air like i said it could open way for more attacks and plat forming, some tithing else that id like to see with the weapons that’s to do with plat forming is the Flaying Swallo, i want to see this added to every weapon, i remember in NG the Flaying Swallo was used for plat forming like in the military bas to get the Golden Scarab, and i still use in NG2/NGS2 for plat forming, like in situations where there is a pole to swing on ill just miss the poll and Flaying Swallo to the other side something that Hayashi said would be in NGS2 was the Izuna Drop for all that weapons, this never did happen but i do hope to see it come through in the future, and Ryu should be able to perform it with any weapons at any level, because it is his signature mover and in DOA we see his performing it with no weapons i noticed in Rachel’s move list that see has specific attacks that incorporate her gun, and i really liked this, Ruy can incorporate his Standard Shurikens in to his attacks but he doesn’t have any but he doesn’t have any specific moves for this like Rachel, if Team NINJA where to the same with Ryu like they did with Rachel i wouldn’t have a problem with it but what i would say is that it should only be done with Ryu’s Standard Shurikens, a number of the weapon don’t also have 360 UT, i think that’s also something they should consider adding to all the weapons, 360 UTs can usually be executed without any enemies, this can actually be used tactically like in a situations where Archers are firing at you and enemies are approaching you could charge up the 360 UT and release it before enemies get close to you and let it go to get a few hits on the enemies that are approaching and avoid archer fire all that the same time, im aware that the normal UT for some weapons such as the Kusari-gama and Eclipse Scythe release their UT’s without any enemies presence which i think is fine, something that i fell Team NINJA would have to do sooner or later with NG’s weapons/combat system is add a live quick switch feature for the weapons, currently weapons can only be changed by using the quick select menu or the inventory in the pause menu, the down fall of using the inventory or the quick menu is that it pause the game breaking that fast pace feel so id say to get around this they should add a weapon switch button that will allow a player to switch between two of their chosen weapons at the press of a button, this would pause the game and should give the player a new a ability to change the weapon in the middle of a fight or even in the middle of a combo sequence, and this is something that is combing about in other games of the same type i don’t think this would be a problem for NG’s combat system because i mean i already switch weapon using the quick menu during mid fight I found the sole purpose of the new weapon upgrade system in NGS2 to be just a big annoyance, I should start with how the original NGs did weapon upgrades, back with the original NGs the way you would upgrade the weapons was by killing enemies and collecting essences and then spending them at any Muramas shop to upgrade weapons, but the game didn’t allow you to max out the weapons until half way in to the game, now this wasn’t a massive issue with the NG/NGB because the upgrade system was built for around the game, factors such as a low enemy count meant that you wouldn’t have enough essence to upgrade a weapon in one sitting unless you harvested, and no rebounding health resulted in spending more money on health items, and then there’s the fact that the first part of the game you only had the Dragon Sword, and by the time you had burned through the level 2 attack list you where near enough half way through the game, In NGS more weapons where added but the pacing of the game still meant that the cap stopping you from upgrading to level 3 wasn’t a big issue, something that was a little weird in NGS’s weapon upgrades was that the only why that you could ever use an upgraded War Hammer as Rachel was to upgrade it when Ryu has the weapon, With NG2 the weapon upgrade system stayed the same the only difference was that the level cap was removed allowing you to upgrade any weapon at any time to any level along as you had the essence to pay for it, and the weapon in your possession to upgrade, I think this was the perfect upgrade system, it didn’t restrict the player and offered freedom to the player to either stick with one weapon, where in which the player will concentrate all their essences on upgrading a weapon that they are most comfortable with or experiment with all the weapons, in this situation the player would spend essences upgrading a different weapon each time, The more aggressive style off NG2 also meant that you would have to keep upgrading you weapons and things like the rebounding health meant that less essence where spent on buying healing items. So even without harvesting a player would have enough essences to move forward in upgrading without being to excessive. NGS2’s upgrade system was one of the worst things about the game, and was completely unnecessary. The way things worked in NGS2 was that you could only upgrade a weapon at specific Muramas statues, the ones with a blue light, these would usually appear once per chapter. Now the thing that is most annoying about this is that if you happen to miss a blue light statue then you would have to wait till the next chapter for a chance to upgrade a weapon, and what just adds to the frustration is that you can only upgrade one weapon per blue light statue which means that your down one upgrade throughout the entire game which in turn can result to finishing the game without having upgraded all your weapons to level 3, now this in its self is not a problem if you don’t use all the weapons. The level cap has also been brought back to the weapons stopping you from maxing out a weapon until you get halfway through the game, like i mentioned this wasn’t a massive issue in NG/B because it fitted around the game, but in NGS2 it being forced to fit around NG2’s game style and doesn’t work, also when your half way in NG/B you would have gained a number of Ryu’s weapon but in NGS2 halfway through and you’ve near enough gained all of Ryu’s arsenal which i found meant that i was just sitting on weapons and not using them because they were too week, for example on my first play through of the game i had missed an upgrade statue so at chapter 10 where the level cap is removed, i had the Eclipse Scythe at lvl.1 and other weapons at lvl.2 now i was faced with the decision of either upgrading the Scythe to lvl.2 or upgrading one off the other weapons to lvl.3, i went with upgrading the Kusari-gama to lvl.3 and found myself not using the Scythe until a number of chapters later, because it was to week i kept using my lvl.3 weapons and lvl.2 weapons, another thing changed with the upgrades system was that its now free to upgrade, this i really didn’t like because essence are meant to be spent on items and upgrading, so the weapon upgrades being free just makes yellow essences useless, on my first play through of the game on warrior i didn’t buy a single item form the shop, because there was no need to. The next NG needs to go back to the NG2 weapon upgrade system. | ||
|
| Tina |
I read everything to the health bars. missing projectiles is bad, but I wouldn't want the charge on them, I don't like instant kills. yeah, I have no problem with missing blood, but I hate how limbs just disappear once cut off. I like the idea of making the mist the color of the weapon. I'll read the rest later. | |||
|
Ryu![]() |
I've read this online before and skimmed through em, no offence but some of the details are just complaining while some are unnecessary. But I guess I'll have to read everything now. And I know NF, I was going to sign up but had my reasons not to. Has for the first paragraphs, this game is based on purple hazel/mist effects. I see no point in adding details to the internal organs. I mean it would make sense if there's a black hole on the body because of the released purplse mist. If it was blood that came out, then it would be wise to add details to the organs and body parts. Once again this is to counter Age Rating. This is Sigma 2, cleaner, sexy and sleeker. The slicing for the cutscenes were a disappointment and then again were not. I liked Muramasa's slashing cutscene, it felt like a classic Samurai way of killing. Whereas enemies drop to the ground once the killer sheaths his sword. This can even be noticed in Ninja Scroll's first scene opening. For the weapon having their own effect, I 100% don't agree on it. This isn't power rangers PROJECTILES As you know Ayane Fan from NF explained the weapon removal nicely. NG2/S2 is a fast paced game, faster than NG1. You are always going on offence so you do not need to plan for pattern attacks unlike NG1. You are telling me you'll want to use windmill shuriken in NGS2 whereas it doesn't even support projectile UT??? Windmill shuriken is useless in without its UT, so there's no point of putting it in Sigma 2. Windmill Shuriken is only used to kill miniature enemies such as the UAV machine gun mechas from NG1 and to give you opportunity to perform UT, on-land UT or extra combos. As for the incendiary shuriken, it would aid us in the game. It wasn't wise to remove it, then again, it's awesome with its UT. Again the explosive shuriken was given to Ayane instead. Removing this feature isn't even a big deal once you have BownArrow+Shuriken at the same time. You'll become a total beast with Bow n Arrow+Shuriken+Dragon Sword! As for the Bow N Arrow shooting more than once while on air. You can shoot twice on air, just jump press an attack button and shoot bow twice. You have to remember that Sigma 2 is taking NG to a realistic path. Removing ultimate tech for projectile was part of countering NGS2 from looking exactly like NG2. There have to be sacrifices just like how sacrifices were made in Sigma 1. If the removed projectiles where added and mapped to the trigger like the bow is currently and the ability to UT them is added alongside the ability to jump and shoot the projectiles, then the projectiles in NG would be perfect. You mean, then Sigma 2 will be too easy. HEALTH UPGRADE. This is where I felt the rant was just complaining. Picking up 1thousand lives of Gods and upgrading your healthbar. Seriously, what is so wrong in that? Because you are going use the 1 thousands lives of god in the end, this even saves me time tapping X/A all the time to level it up:/ As for it not revitalising your healthbar, I can't complain on that. It's basically going NG1 style. But I like it this way, because people like me always abuse that 1livesof000gods revitalising during boss fights. If I'm about to die, I'll quickly use it and it'll refill all my health bar without me using any grains. That's basically cheating your way out, this is NG, it's supposed to be a challenging game. And as for the Health bar design just felt like a ridiculous complaint. Seriously:/ I actually love Sigma's 2 health bar better than all the healthbar from the NG series, because this one looks sleeky and clean. As for the Ninpo, seriously. You are telling me, what ever ninpo you selected, later in the game you will not remember what ninpo you picked!??? What's so bad in pressing Directional button to select a different ninpo just in case? This is the most ridiculous complain I felt was written in this blog. It just doesn't make sense. I really don't know what good it will do to you if you look at the ninpo bar you picked because in the end you'd still press DIR to pick a different ninpo. UNLESS you are complaining because of the design, I do feel it was stupid for them not showing any indication of ninpo selected. Even though there wasn't an image of the ninpo, it would be cool if that red orb changes colour to the selected ninpo. But in the end, the healthbar was a 1 way design used for all gameplay in Sigma 2: for team missions and even for the girls. As for the Golden Healthbar, f** that *** piece of sh*, you call that a golden **** healthbar!??? WEAPONS I completely agree with you with the weapon upgrading designs. Itagaki's team didn't have time to design some weapons being upgraded and what disappoints is when Team NINJA didn't even fix this. I like looking at weapon in different upgraded forms. Well i do think if we wield the Archifend's blade on it's own, it'll play like Plasma Sword from NG1. the Nunchucks with 3 levels of upgrades and an adjusted move set so it doesn’t feel like the Vigoorian Flail I'll love to see the Nunchunks return but I doubt it wouldn't have an upgrade. Come on, Nunchunk, today's standard weapon, everyone knows it and knows what it can do. I mean what move could Ryu possibly do if it's upgraded to lvl 3? It'll resemble the Flails too much. i noticed with the new weapons added in NGS2 Enma’s Fang, Fuma Kodachi, Heavenly Dragon Naginata and Inferno Hammer all seem to have the added ability of being able to throw up the larger enemies in to the air, Team NINJA would probably end up adding this to all the weapons but im going to say it any way , this needs to be added to all the weaponsAyane can knock large enemy onto the air???:/ I don't think so about using every weapon to aerial combo large enemies. It wouldn't make sense, not realistic, and make NG too easy. Using virgoorian flails to aerial combo those Gargolyes creatures or zombies, I don't think so:/ Ryu double jumping!? f* me! Leave it has it is. It would make NG too easy, I mean Ryu already has the badass Wind path, though no other character has it. So why should Ryu have it too? it'll make him overpowered. I agree with every weapon having it's own Izuna Drop move, it's Ryu's signature move. Even though every weapon did have their own unique individual looking izuna drop move. Ruy can incorporate his Standard Shurikens in to his attacks but he doesn’t have any but he doesn’t have any specific moves for this like Rachel, if Team NINJA where to the same with Ryu like they did with Rachel i wouldn’t have a problem with it but what i would say is that it should only be done with Ryu’s Standard Shurikens, I agree with this, Bayonetta's style! Imagine doing flying swallow 3 times and you can arrow whiling landing. (I know you can arrow while flying swallow once or twice). And I definitely do not agree with NG using a real time weapon switch. Just because NG2 was a fastpaced game, doesn't mean NG is always a fast paced game. It's about patience, understanding and timing. I want to take a quick rest when I'm selecting through weapons either through the DIR or menu, so i'd have seen someone who was attacking me. Leave Bayonetta and Devil May Cry to real time weapon switching. WEAPON UPGRADE. NG1's way of upgrading weapons were the right way because it forces the player to learn how to use a weapon, it's move list and particular weapon for dealing with certain enemies. For an example in Sigma 2, the Lunar is the best weapon for dealing with Spiders or Gargolyes. Tonfa is best for ninjas etc. But if you tried sticking with 1 weapon half the time, you won't even know the right weapons perfect for the right enemies. Removing the freedom like so in NG2, will just allow players to farm for essence just to upgrade the same weapon they stuck with since chapter 1 instead of playing by the game's rules. And yes Sigma 2 did have the worst design in Weapon upgrade, not only was it worst but also affected buying grains and blue orbs. You get 80% yellow essence everytime you kill enemies. Weapons and grains are so expensive! The game is less difficult which means you wouldn't have to over use grains all the time. If they allow you to get blue orbs 40% chances, the game will be tad easy, the same goes to giving you more probability in getting more red orbs. Now the thing that is most annoying about this is that if you happen to miss a blue light statue then you would have to wait till the next chapter for a chance to upgrade a weapon, and what just adds to the frustration is that you can only upgrade one weapon per blue light statue which means that your down one upgrade throughout the entire game which in turn can result to finishing the game without having upgraded all your weapons to level 3, now this in its self is not a problem if you don’t use all the weapons. Again ridiculous complaint. This is a linear game, you can't get lost, and it's easy to find the Blue Statues because they are always in front of your face and path, not hidden at some back alley. Which makes the Ninja right senses a waste (but not to new comers). You do get Izuna drop for lvl 1 dragon sword and some advantage moves for other weapons so it shouldn't be a problem with restricted leveling. Again this game is easier, sacrificing to level up either the Dragon Sword, Falcon Talons or Lunar to level 2 in chapter 2 will still gurantee you a win win situation. I mean you can win the whole game with just lvl 2 Claws or Lunar. Izuna drop claws and 360 Lunar UT Anyway man, I just want more NG and I'm tired of Re-releases and ports since that's Team NINJA's speciality. They are only good at releasing the same game and porting it. There's about 6/7 versions of DOA2 so far. | |||
|
| Tina |
AAHHH!!! stop writing so much!!! I can't read it all! | |||
|
| Kokoro |
yes it is complaining and unnecessary, that’s the hole reason for it being originally a blog, and you know its my blog, ill rant as much as i want
I wanted red wounds along with the blood and limps, not black wound and blood I have to be honest, i didn’t fully understand what you said in this part of the comment
That is one of the smartest things someone has said about the blood being missing, every time Team NINJA where asked why the blood was missing they keeps saying it was because they where trying to great the most definitive version of NG, which sot of felt like they where avoiding the question, i personally think that the real reason why they removed the blood was to lower the age rating, Team NINJA visited the gametrailers.com offices and spoke to the editor and chief Shane Sadderfield, and then Shane mentioned on the gametrailers pod cat that he spoke with them but he wasn’t going to tell people what they said cos it was off the recode, but then a few episodes later he said that the reason why they removed the blood was because they wanted to lower the age rating, If Team NINJA had said from the beginning that the reason for removing the blood was to lower the age rating so that they could reach a new audience, their would be no reason for a lot of my rant
I found it disappointing, and in NG2 the enemies still fall to the ground after Muramasa sheaths his sword
I don’t get the connection you made with power ranges, and what i mentioned is just a play on the existing aura
This is something that’s already happening, just not with the weapons, in NGS2 the coulor changes according to the blood red blood = purple mist green blood = green mist black blood/oil = yellow mist all iv suggested id that it go according to the weapon and not the enemy blood colour, i originaly was going to but down it change cording to character for example: Ryu = blue mist Ayane = purple mist Rachel = green mist Momiji = orange mist
Yes, and i did already mention that in the post
I never got why they went with purple in the first place
when i first posted this idea on NF one of the other guys came up with this idea, i find it funny that you connected my mist idea to power ranger but yet here you are saying that Ryu’s after imag e change colour, i think that more of a connection to power ranger then having an enemy have is head cut off and by a giant scythe and blood and a coloured mist coming out
Im assuming your referring to Female Tengu, and i also commented on his explanation nicely, you might want to go back and have a read,
Like you said NG2/S2 is a faced paced game, and NG2 had the windmill shuriken and it worked fine there, i mean did people complain and say that it needed to be removed, And yes i want to use the WMS in NGS2 and i also want the UT for projectiles back, thats one of the main points of the PROJECTILES post And let’s not forget you never had to use the WMS is you didn’t want to just like every weapon in the game apart from the Dragon Sword, and thats been proven by the weapon master runs in NG2
Hence why i want the UT back
I don’t see why something has to be removed from one character so another one can have it, Why can’t Ryu and Ayane have IS, i mean they didn’t remove Ryu’s bow and give it to Momiji
You see here they added something which i really liked, but they removed a load off things to add it, when there was no need,
Ok so in NG2 you could jump and shoot twice but in NGS to you have to jump do a attack and then shoot, are you saying that’s an improvement? Or is that just taking advantage of a glitch?
the realistic path. lol are you serous
What! The beat why for NGS2 not to look like NG2 would be for it not to be based on NG2, and NGS2 is supposed to be the most definitive version of the game, so it goes without saying that it should have included features from past game, and projectile UTs was a good feature
No their does not have to be sacrifices, why are we giving up one thing for something else, whats going to happen with NG3? give up weapons for more characters or maybe give up decapitations for more online options, Im sorry but that is an absolutely stupid comment
I don’t see how you came to the conclusion that NGS2 would be 2 easy, most of the features i mentioned already existed in NG2 and that was not easy, And there’s this thing that developers do when they find that things are over powered or too week, its called balancing, maybe you’ve heard of it?
you probably right, again its sort of why it s my blog
NG2 sorted the problem of having to keep tapping the A button, and my problem is that the freedoms gone
The realistic path yeah? I mentioned that even in NG1 i assumed it would heal you, and in NG2 it widened the possibilities off the LotTGs it no longer just increased you health bar, it became a healing item which you could be tactical with
Yes i do that, and im guessing Team NINJA new that when they added them in NG2, so i dont see how it was chatting if the game developer made it that way and it’s not like its taking advantage of a glitch, Id say that they removed this in NGS2 because the game was easer then NG2, which i understand, And if you don’t like it you have the option of always activate it straight away,
I have to admit the health bar design was just nit picking but i did mention that it was just visual, and i can honestly say that that health bar design kept making me think that the game was unfinished
Yes i am, and are you telling me that this is not an issue and removing the Ninpo icons is a good thing?
Why should i have to do that, when NGS2’s predecessors had a fetuer addressing this? And i don’t think that the quick select menu is there for you to have a quick look at what ninpo you have equipped , and opening up the quick select menu in the middle of a fight braked the fast pace of NG,
If that’s what you think that’s fine
Each heading is a different blog, so you got to look at each part separately, obviously something like the health bar doesn’t doesn’t compare in scale to other issues
Not ever sword has to be the same, i mean there are lodes of swords in other games which feel nothing like the Dragon Sword, Just cos its a sword in NG doesn’t men it would feel like the DS Team NINJA jus eed to come up with a howl new move list for it, just look at Genshin when hes wielding it, it’s not like the DS
Like i just said above, and in my blog it just needs a new move set, they could look at Maxi from Soul Calibur for inspiration on moves and visuals for upgrades
Yea my bad, that was pointed out to me when i first posted it, i didn’t actually realise what i had put until i had posted it, i did change it put i think what happened was i just changed it on my PC and not on the net and this post i just copy form the one i posted on NF, but any way heres wht its supposed to be: i noticed with the some of the new weapons added in NGS2 Enma’s Fang, Heavenly Dragon Naginata and Inferno Hammer all seem to have the added ability of being able to throw up the larger enemies in to the air, Team NINJA would probably end up adding this to all the other Heavy weapons such as the Scythe but im going to say it any way , this needs to be added to the weapons
again balancing, i don’t get why deepening combat has to make things easy
You know id be fine if they didn’t add a live switch, but like i said i think it’s something that Team NINJA will end up doing, and just because that there’s going to be a live switch feature doesn’t meant that the pause mean inventory and the quick select menu needs to be taken out
I totally don’t agree with this, and your comment is just degrading NG, NGs weapons NG2/S2 in particular have always been versatile enough to fight any enemy with, this has been proven by NG2’s weapon master runs
Farming is a problem in its self and not a problem with the weapon upgrade system, if NG2 had a level cap you’d just get people farming all the essences and upgrading everything at one when the level cap is remove, which destroys the pint of having a level cap So what needs to be done here is all the endless spawn points need to be removed
Ok i didn’t get lost i just missed it, i still hadn’t gotten used to the blue light, But you do make a good point about the game being linear something that I’ll be coming to in the future
Im awar that you get the Izuna at lvl. 1 for the dragon sword i was saying that all the weapons should have it at lvl. 1 Ok let me just clear some stuff up, im not out here to change any ones opinions, that why i originally posted this as a blog under my GT account, the only reason i posted it in threads at ninja fortress and here is cos of the specific NG/Team NINJA community, like i say im not out here to change any ones opinions, cos if every one had the same opinions there would be no forums, I still plan on doing a few more blogs, and the main focus of the bolgs is what i think should have been in NGS2, i don’t want Team NINJA to put out DLC adding projectiles, blood and fixing things that i mention, just like i don’t want them to put out a DLC for NG2 with all the NGS2 content, This is just thing that i felt should have been in NGS2, and i hope that sheds some light on why i was nitpicking on things like the health bar cos i realy did feel that NGS2 was a step back instead of forward even if it was just a small step, Waht i think NGS2 should have been in NG2 with jsut the content added and we would have the best game in the world, o and it goes without saying technical issues need to be fixed, maybe i’ll see the blend of NG2 and NGS2 with NG3This message has been edited. Last edited by: mohsin117, | |||
|
Ryu![]() |
I have to be honest, i didn’t fully understand what you said in this part of the comment If you slice off a body and purple mist comes out, the rest of the open body might as well be black holed. No point in having detailed organs and blood if purple came out. If they mix together then what is the origin of the purple mist? Like I've noted before ages ago, let's pretend that the purple mist is a spiritual energy. If the body is decapitated the spiritual energy giving humans the ability to do extreme things such as running on walls and jumping at great height etc will all be gone. So the open body will be lifeless. If I cut myself in half, will I see purple mist? If I do see purple mist, will it collide if I still see my organs bleeding and meat covered in blood? I found it disappointing, and in NG2 the enemies still fall to the ground after Muramasa sheaths his swordIf you've seen ninja movies and samurai movies or animes. You won't be disappointed. I like this classic feature, it sick Same concept was even used in Jet Li Hero. When Jet slashed that woman (wat's her name? flying snow? broken sword?), as soon has he sheathed his sword, the woman fell down. I don’t get the connection you made with power ranges, and what i mentioned is just a play on the existing aura It wouldn't make sense if I use the Tonfa and greyish/green mist comes out of the human. It just wouldn't make the individual weapon's aura particular. And as for the mist changing according to the colour. Instead of just using character's unique mist colour, it would have just been best if we were able to change the colour. But once again, purple mist isn't too important. And let’s not forget you never had to use the WMS is you didn’t want to just like every weapon in the game apart from the Dragon Sword, and thats been proven by the weapon master runs in NG2 That would be ridiculous, if Team NINJA spent time making something that people will not use:/ Sigma 2 cannot have Projectile UT, thus ommits the Windmill Shuriken because it's useless without UT and Windmill Shuriken cannot work with NGS2 combat gamplay since it differs from Ninja Gaiden 1's. Ok so in NG2 you could jump and shoot twice but in NGS to you have to jump do a attack and then shoot, are you saying that’s an improvement? Or is that just taking advantage of a glitch? It's not a glitch or problem. It just has something to do with characters being higher on ground. If you double jump with Momiji, she can shoot arrows 2x, same goes to Ryu. It doesn't necessary mean you need to jump+attack+shoot arrows twice. You can only shoot arrows twice as long as you are an inch higher than your normal jump. the realistic path. lol are you serous NG2 is a step back in Gameplay and realism. NG1 even offered Ryu a limited time to breath under water, you can only jump at a certain amount of height. Though in NG2 since the game was rushed, all these realism things doesn't matter, as long as you are fighting. NGS2 offers characters to breath hard in near death, Ryu struggle to pull back an Arrow being drawn. What! The beat why for NGS2 not to look like NG2 would be for it not to be based on NG2, and NGS2 is supposed to be the most definitive version of the game, so it goes without saying that it should have included features from past game, and projectile UTs was a good featureDefinite edition to boost sales just like how Hayashi will not review the true purpose of purple mist. This IS the definite edition to some people, reason why this sort of people rate the game 9/10 or 10/10. From my point of view, Black is still the definite edition but in SD. I love the fixes and changes made in Sigma 2, but too many open exploits people abuse causes me not to like this version. No their does not have to be sacrifices, why are we giving up one thing for something else, whats going to happen with NG3? There have to be and I won't explain this whole thing again. It has something to do with contract, owning rights, Microsoft, Itagaki and Tecmo. And there won't be sacrifices made to Ninja Gaiden 3, because Microsoft do not own the publishing rights or contract. The game will be developed for both Xbox 360 and PS3 and they'll both have equal contents (who knows guest characters may differ). And there’s this thing that developers do when they find that things are over powered or too week, its called balancing, maybe you’ve heard of it?Yes that is why not only do they gave us bow n arrow+shuriken simultaneously to be used, but they allowed us to move freely in FPS mode. I mean if you want the Projectile UT to be used in Sigma 2, don't you think it'll make the game easy? Your answer is NO, and my answer is yes. Because you already have unlimited projectiles. it became a healing item which you could be tactical with Thus becoming abuse! Like I said the tactical thing you mention is what I do, and that's abusing the use of 1ofthe000Gods. It's meant to increase your healthbar not to fully refill everything up. Again it's meant to increase your max health bar, not to be used for health items, you have grains for that. Atleast Bayonetta allows the Witch Heart to refill your increased healthbar, but to a certain point. Yes i am, and are you telling me that this is not an issue and removing the Ninpo icons is a good thing? If it's for design, then yes. But if it's for indication, then no. Even though it was removed, Team NINJA should have atleast given a colour indication. And i don’t think that the quick select menu is there for you to have a quick look at what ninpo you have equipped You are missing the point! You have 4 different ninpos, and they have advantages for different types of enemies. If I wanted to eliminate ghost fishes, wouldn't you make sure you pick the Art of the Phenoix? Because I doubt you'll always be equipped with Art o the Phoenix through out the whole game. You are bound to change ninpo course everytime. So it's not about using the Quick Menu to see what ninpo you have. Once again, you shouldn't or can't forget the recent ninpo you equipped. us eed to come up with a howl new move list for it, just look at Genshin when hes wielding it, it’s not like the DSBut Ryu isn't Genshin is he? It's really hard to come up with new moves, yet we don't want to come up with overexaggerated move like so in Devil May Cry. Once again we need to save some move list for next NG games. again balancing, i don’t get why deepening combat has to make things easy And I say, Again realism. Just because he's a Dragon Lineage doesn't mean he needs to be able to do extraordinary things. Yes it's wrong for Momiji to double jump even though she's a just a human. Ryu is badass already, giving him more aiding options will make him too powerful, like giving him ability to deflect projectiles:/ Don't forget he's a beast in DOA4, I mean he can teleport already. They need to tell how he learned that move in NG. You know id be fine if they didn’t add a live switch, but like i said i think it’s something that Team NINJA will end up doing, and just because that there’s going to be a live switch feature doesn’t meant that the pause mean inventory and the quick select menu needs to be taken outDoing a live switch will require too many time, as everything is done real time. Bayonetta, MY GOD! OH MY GOD. That is Hack n Slash to the best and the best hack n slash! This is real time at it's best. SERIOUSLY! You can switch moves and weapon anytime without STOPPING. When I say without stopping. Imagaine doing flying swallow 3 times, switching to izuna drop, guillotine throw, flying swallow. When I say real time, I mean, Ryu cannot pause after executing those moves! Just instantly like Dragon's Sword lvl 4 UT but without Ryu performing heavily justice in-between. I totally don’t agree with this, and your comment is just degrading NG, NGs weapons NG2/S2 in particular have always been versatile enough to fight any enemy with, this has been proven by NG2’s weapon master runsActually my comment holds strong point. There's a difference between using the right weapon for the right enemy and using the right movelists for all individual enemies. In NG2, you are forced to use the right individual moves for the enemies. So what needs to be done here is all the endless spawn points need to be removed And it will turn to the most boring NG ever. Unless you are talking about NG2's linear system then yes. Waht i think NGS2 should have been in NG2 with jsut the content added and we would have the best game in the world,We would (some people already feel it is). Its because of the legal contract, that these sacrifices and changes were made. | |||
|
| Kokoro |
Ok so it seem as though it’s come mostly down to opinion now, as for the WMS never being need its true you never do need to use them just like the Standard Shuriken, come to think of it apart from when shooting flaying enemies, you never need to you projectiles, yes there are parts of the game where you have to shoot a switch or the only why you can kill a boss is with the arrows but that seems to be more design, As for the melee weapons i still think NG’s weapons are versatile enough just to use one of them, and it comes down to what your comfortable with, and that’s some thing that doesn’t happen in other games Im not even going to comment on the “realism” its NG, but what i will say is that i really to like the fact that Ryu is human, but his a ninja so things are bended, like running on walls, double jump, and you say that the double jump doesn’t fit in with the realism but yet Ryu weald weapons such as the Luna Staff and the Tonfa, if you read the description of these weapons you’ll know what i mean, and this can be said for the mist being spiritual energy, firs off nobody had spiritual energy in the past games again Ryu’s a ninja so he wouldn’t need spiritual energy to run along walls, and this idea of spiritual energy is just something people have come up with to answer of the mist, it’s not something that’s ever been said by Team NINJA or ever mentioned in the game And as for “where would the mist come form if it’s not spiritual energy” well it would come from the weapon hence why it changes according to the colour of the weapon Im not an expert on now these licensing things work, but im going to say that the missing features in NGS2 was just a bad decision and not that Microsoft hot the right s to them, i mane what are you saying Microsoft have the rights to the projectile UTs and not the weapon UT? And aging if this was the cas it’s something that Team NINJA shout have said, but they said the reson why things are missing is because they were trying to create the most definitive version of the game, Don’t get me wrong NGS2 is a brilliant game and it’s the game i most recommend, its just not the most definitive version | |||
|
Ryu![]() |
even though we can use Windmill Shuriken without UT like the normal shurikens. It will still be useless because the windmill shuriken cannot travel further than the shurikens. Well the NG weapons are versatile to be used through out one game, but I like Sigma's way of weapon providing, every game have been doing this. They give you weapons to use for a particular chapter, since there's a new game plus and chapter select, you can use 1 weapon through out the game. Again one thing NG2 did wrong was giving you weapons very late, I mean you get the Virogrian Flails towards the end chapters of the game:/ For the realism part, Ryu is human and half dragon lineage, he has the body of a human and powers of dragon lineage. So it gives him advantage over regular ninjas thus giving him the title Super Ninja. I just can't picture Ryu doing a double jump and I feel it will be too much and less Ninjary. Tell me, where did you get this idea from? it's it cuz of Momiji? As for your purple mist will come from the weapon's colour. If that's the case, then how will you answer to your own question why the open body turns to black hole? That is why the spiritual energy comes in place. For the licening thing. Microsoft owns the right to Ninja Gaiden 1 & 2's contract. The game cannot be made in another system. This is why Ninja Gaiden Sigma was made for ps3 hence the title Sigma which is built from Sigma engine and uses that title to differentiate from the original title Ninja Gaiden. Changes were made in Sigma 1 so it wouldn't look exactly like NG1, then same thing were done for NG2. If you want projectile UTs and original content, play NG2 for Xbox 360. If you want a refined gameplay and better quality, play NGS2 for PS3. If Team NINJA didn't want to remove the Projectile UT and shuriken, they might as well remove Obliteration Tech and others so that Sigma 2 will not look like the exact duplicate of Ninja Gaiden 2. | |||
|
| Powered by Social Strata |
| Please Wait. Your request is being processed... |
|

