Go ![]() | New ![]() | Find ![]() | Notify ![]() | Tools ![]() | Reply ![]() | |
| Ayane |
Hey guys. I'm looking to re-experience Ninja Gaiden as it was an awesome game, and I want to play through it again. However, I am struggling with the decision of whether or not to purchase "black" for the xbox, or to purchase "sigma" for the ps3. I have read many mainstream reviews of sigma, and everyone says the same thing, that it's the "best ninja gaiden yet". Or something along those lines. They say it takes the best of black and combines it with some new features and of course the updated visuals. However, there is one big issue that I have with sigma that may make it a deal breaker for me, so I'm here to present that issue in hopes that someone with some knowledge on of the matter will be able to guide me in the right direction. The issue is that I have heard that sixaxis motion controls have been implemented into sigma. Honestly, I have a problem with "motion controls" in the first place from a gaming standpoint, as I would consider myself somewhat of a "purist". But I have had great gaming experiences with games that use motion controls (such as Drake's Fortune), so I am not totally opposed to them, although I would rather just do completely without them. With that said, how much of a nuisance are the motion controls in sigma? I don't want to have to be shaking my controller around like a madman while playing a hardcore game like NG. I mean, seriously, NG is one of the most hardcore games available in this day and age, and to taint it with motion controls?? I just don't understand. I think it's probably more of a marketing scheme than anything else but who knows. It's my understanding that shaking the controller during ninpo "powers up" the ninpo. So, if I choose not to shake my controller during ninpo, will I have a weaker ninpo attack than default? In other words, do I have to shake my controller to reach the default attack damage of any given ninpo attack, or does shaking the controller simply make the ninpo attack stronger than default? If it's the latter, than I have much less of a problem with it. So, this is the only thing that is really nagging me about sigma right now. I feel that motion controls in any ps3 game are downright stupid, especially if it's meant to be a hardcore action title, such as Ninja Gaiden. Of course, this is my personal opinion, and I'm not here to argue it, but I'm just looking for some information as to how much of an impact the motion controls have on sigma gameplay, do I have to shake the controller during ninpo JUST to reach default damage level (or is it powering up ninpo beyond default level), etc. etc. I really want to get sigma for all the other reasons, such as the added features and updated graphics, but this is the only thing holding me back right now.. | ||
|
Ryu![]() |
I am not a fanboy, I love gaming! Don't care about consoles. Here is my opinion and advice, not biased. I would say get BLACK! Definite Edition? Black has all the original contents of the first Ninja Gaiden released. With fixed camera issues (yes it still occurs but it's a relief from the first game). It includes the download content Hurricane Pack you had to pay for, for the first Ninja Gaiden, which includes Mission mode. And contains new costumes. Sigma has enhanced graphics, new gameplay feature such as fighting while on water, shooting arrows while on air, new enemies etc. You get to play as Rachel. I got my Sigma yesterday, played through it for the first time and got to the chapter you had go to the church unground. *From my experience, I love how Team NINJA uses the Blur effect. The graphics are AWESOME...NO DOUBT! Better than Ninja Gaiden 2 by FAR! *For the motion control 6 axis. It only works when you cast ninpons. When you cast it, you DON'T have to shake it as soon as possible, just shake the controller the last second while Ryu is charging it up. NO You don't have to shake it like a mad man, just shake it softly. If you don't shake the controller, Ryu will shoot the ninpon the original way he does in Black (or original way he was meant to do it). Meaning he doesn't cast a weak ninpon. This is an hardcore game, you'll eventually want to keep doing it to deal more damage while your heart is pumping mad blood. If you are about to die, or too stress from dying countless times, you wouldn't even bother shaking the controller. and to taint it with motion controls?? I just don't understand. I think it's probably more of a marketing scheme than anything else but who knows. And I'm glad it supports the motion sensor. I just finished Heavenly Sword, I LOVE THE MOTION SENSOR for that damn game! At first it felt weird, but when I got used to it...it was awesome! It would be cool if you could use the motion sensor to get away from boss grabs, for an example Spirit Doku, when he grabs you with his arm. Shake the controller and you'll escape rather than button bashing. If the motion controller is stopping you from getting this game, then PLEASE sell your PS3! Anyway, the real definite edition is Ninja Gaiden Black. They took off too much stuff on Sigma which makes Black original. They took off the introduction scene, instead they wrote it down on the manual. The combo meter count is gone, meaning you shouldn't bother about chaining combos:/ Cool costumes are gone, no Mission Mode. Please get Black, the graphics for it is one of the best graphics for 6th gen games! It has all items of Ninja Gaiden 1 but with more added contents. I'm glad I still have my Black. | |||
|
| Ayane |
So you feel that whatever is missing from sigma warrants purchasing Black instead? Any other opinions? | |||
|
Ryu![]() |
yes definitely. The only major change to Sigma is the graphics. They removed a lot of stuff: quotation marks are what team ninja are trying to say *The combo count meter: "don't bother about chaining combos, just kill and try and survive". Big mistake, because this is a hack n slash, and one of the key features in this genre is chaining combos. *No more puzzles: "this is an action game not an adventure or platformer". I actually sort of support this, the puzzles weren't annoying, it's just that if you are going for master ninja you'd have to do the puzzles again, and again. It's just a way of saying get to the point. *Several costumes are gone. *Some Mission modes for Ryu are given to Rachel. *Jumping off ledges doesn't have boundaries, meaning if you keeping pushing forward on a edge of a platform, you'll fall off:/ :"We told you this isn't a platformer" *Menu design is redone: "this Sigma style". I hope they don't change NG2's menu style. *They took off the introduction cutscene and written it as a text in the manual: "You don't need this, because details about the characters are included as well". I disagee with this because people don't read manual nowadays. And players who plays NG for the first time won't even know what is going on. here are the stuff they included *Redesign levels, they even included them in NG2. *Redesign Enemies, you can now tell the difference between what ninja you are fighting , again also included in NG2. *Boss fight music have changed. *More added music *One new weapon, I like the weapon charge glow colour in NG2 *Rachel is playable *Blur effect!!! Just get Black! You will NOT be disappointed. | |||
|
| Ayane |
Sweet, thanks for the advice. One more question: Does it run well on the 360, or does the framerate suffer? | |||
|
Ryu![]() |
runs well on 360! Sigma sometimes have lags, when there are lots of enemies on screen and you're pulling of a long combo llike the cremator | |||
|
Lisa![]() |
Would anyone like to tell me how you ******* get the motion sensing to work with the ninpo. Apparently shaking it in every single way does nothing. Thought maybe I had to do it harder...and still got nothing. Maybe it's a SIXAXIS/DualShock 3 issue? Maybe it's a compatibility problem since the game was designed with the SIXAXIS in mind? Then again it would still make no sense seeings as it's supposed to detect SIXAXIS, and SIXAXIS is in the DualShock 3. Someone please explain with words, or with a video how to get the game to sense that you're shaking or shook the controller enough. Someone said you just have to shake the controller SOFTLY for the ninpo to amp up? Baloney. Are you using the SIXAXIS? Because that might explain it since like I said there could be a compatibility issue with the DualShock 3 with this game. "Darkness is destined to lift in the end. I still have much left to do." Hayabusa's badass to the point Tecmo Koei gave Rei from FOTNS a move with "Flying Sparrow" in its name. | |||
|
Ryu![]() |
I guess you were expecting something to show differently. When you cast a ninpo, instantly keep shaking the controller, you'd notice that the ninpo aura animation increases. Keep shaking it till Ryu unleashes the ninpo effect. I read someone where that the more you shake it, the stronger it gets. And that is true, the stronger you shake the controller the better damage it does. I can't find any damn videos for this. But what I would suggest to you is to cast a ninpo without shaking the controller and watch the animation carefully. Then cast the same ninpo again and shake the controller very hard and watch the animation. And finally cast the same ninpo again and this time softly shake the controller and see what happens to the animation. | |||
|
Lisa![]() |
And this is just what I don't understand. Why would they make it where it's really hard to notice anything? Trust me, when I have not done anything, and when I have shaken the controller (I tilt it like a seesaw repeatedly really fast) I noticed nothing. What do you mean exactly that the animations go faster? Also is this just with the Inferno, or could I power up the Inazuma and Ice Storm as well? Must they have been upgraded once, or twice for the motion control to have an effect on them? Or will they have an effect either way? Also, I find it strange they would make shaking the controller to power up ninpo, and pressing x and y to get enemies off you (zombies, bugs, ghost fish, enemy grabs etc.) when logically this would be PERFECT the other way around. Amp something up by repeatedly pressing buttons and shaking enemies off you...by...shaking the controller.. And if you don't mind my doa/ng friend (I've been a big, big fan of both series since 04-05) can you also go to Settings on your PS3, then Accessory settings, then go to calibrate motion controller. Tell me if you are even able to calibrate it in the first place, because, on the screen where it says "press x on the controller you want to calibrate", I go ahead and press x on my wireless DualShock 3 and...nothing happens. Apparently pressing triangle to turn the sensor off or whatever does nothing either. So I am just asking you to do this to see if your issue is like mine. I guess of course you have either the SIXAXIS or DS3. Just get back to me after you do this if you're going to do me this favor. I await your reply. Also, I was wondering if this games DLC can be purchased through the playstation store via my console or did this just come with the Ninja Gaiden Sigma version that wasn't the "greatest hits" version? Because i have the greatest hits version.This message has been edited. Last edited by: Murai, "Darkness is destined to lift in the end. I still have much left to do." Hayabusa's badass to the point Tecmo Koei gave Rei from FOTNS a move with "Flying Sparrow" in its name. | |||
|
Ryu![]() |
this is how I shake my controller: as soon as I cast a ninpo, I use my right hand and grab the controller from the middle (4 LED, Select/Start, usb plug in), giving me option to shake the controller like a weight measurer- The 6axis ninpo shake works for all Ninpo including Rachel's ninpo. No they don't have to be upgraded as well. Think of it like this: Ice Storm lvl1- 20% damage -shake controller- 25% damage Ice Storm lvl2- 60% damage -shake controller- 65% Ice Storm lvl3- 80% damage -shake controller- 85% damage lol...like i said before, you are expecting something, but you shouldn't expect anything. All the shaking does is increase the damage level of the ninpo. And I 100% agree with you about using the 6axis to get enemies off Ryu, that would be perfect. However observing Ninja Gaiden Sigma 2's use of 6axis to shake the breast, leads me thinking that the 6axis configuration can only be mapped to one action button! But I swear down you can map the 6axis to other action, although I think it depends on how the action is done. For an example Heavily Sword, you can use the 6axis to control the flow motion of throwing a hat to solve a puzzle. Use the 6axis to manoeuvre the catapult or even the bow and arrow sequence. Like I said action depends on how the animation and program is done. Though I do think it could have been possible to map ninpo 6 axis and enemy shake off to the 6 Axis button mapping. Since the gesture would require the player to constantly shake the controller. No you cannot calibrerate the 6axis, 6 axis is not full motion like Move. That calibre option is only there if you own a Move Controller. I also advise you NOT TO BUY the Move controller yet, there isn't enough useful game to try it on! If only I have Ninja Gaiden Sigma, I would have tested and see if there is any change to the animation when you cast a ninpo, although I am certain there is! | |||
|
Lisa![]() |
Just imagined doing this. Wouldn't you need to first position your right hand above your controller, hence losing about a half second from your charging time? Plus, I see it more effective when using both hands in a quick seesaw motion. Just sayin'.
Guess I'll only do this when I'm desperate for a win (stupid Team Ninja, using the SIXAXIS for the ninpo amp instead of escaping grapples. It's MOTION-sensing, so it's pretty common sense when using it for Ryu to wiggle out of grabs), especially when the damage is only that much higher. I was expecting a 20-30% increase or something.
Another thing I think TN ****ed up on. Jesus, I read the manual of every game (heck any electronic device) before actually using them. The part in the manual where they talk about the SIXAXIS and ninpo has a snapshot of Ryu doing Inferno, with the "BOOM" part of the Inferno on the picture, that made it clearly look like the SIXAXIS was supposed to create a powerful obvious boost to whatever ninpo you are casting, sort of like the LVL 1 & 2 essence and UT charges you can see and hear. Come to think of it, they probably could have taken out the 3 LVLs of the 3 ninpo techniques (so I'm not talking about Fire Wheels which IMO was stupid...there's really no need for this, especially since there are better ways to fight of bats and piranhas) and instead have you either rotate an analog stick or press any of two buttons repeatedly (so you can do either the analog method or button method) and it would work like this. Basically, you cast Inazuma, for example, and it looks like LVL. 1 Inazuma. Do nothing and it will end being LVL. 1 Inazuma. However, do either of the two actions above (and IMO I think it would be kinda cool to show a small indication animation each time you cast a ninpo, of an analog stick rotating or two buttons getting pressed, lol, to motivate you to do it, kind of like in DBZ games). Analog stick animation sounds neater though. Also, the amount of time between LVL. 1, 2 and 3 would be the same as with the UT weapon charges. It would also be the same sound boost for the weapons, just that it would look different in that the ninpos would look like their upgrades versions, and not the hold-down-button boost you get with the weapons. Lol, this is off-topic but, imagine if you have to fight the physical form of the piranhas underwater, in the Moat chapter and when you go through that vagina of a fissure to fight Doku XD yikes, but this would have Team Ninja improve the combat underwater, which IMO they should have done as well, since they already improved it above water in Sigma 1 (and NG2 combat on water is SWEET, and I had NG2 on the 360 in 2008). By the way, that new floating enemy in the Moat chapter in the first Sigma is LOL. He looks like a creepy ass alien or something...and with that new eerie Sigma music T_T. Meh, kicked its ass lol; you know what I did the other day? You know how you can Izuna Drop it while fighting on water? Well I brought it near a surface/shore and LOL you know how the Izuna drop sort of pushes you forward once the grap starts? Well, I had it land on a shore surface and I don't know but, it looked like the thing glitched for a second lmao. Did you ever Izuna Drop an imp to the bottom of the underground cemetery XD? That was fun back in the day (Xbox Ninja Gaiden) but lol it doesn't show you coming down with the imp on the screen, where it shows you falling and it says "Game Over" which is kind of funny making you wonder where the imp went. I saw a video like last year showing that in Sigma 1, you can Izuna Drop an imp into the lava in the chapter you get the Dark Dragon Blade before you fight Murai. Looking forward to that part myself.
Thanks for agreeing with that part, and what do you mean by the SIXAXIS being mapped to one button in Sigma 2? To me, this sounds like it's supposed to do what only one button does, but I don't think you can wiggle the breasts any other way besides shaking the controller. Lol it's like come on Rachel/Ayane/Momiji shake your breasts like this *shakes controller, gets hard-on* rofl. By the way, I thought this was possible for Rachel in Sigma 1, but alas I seemed to have confused a Rachel video of Sigma 2, with a video of Rachel in sigma 1.
I get what you meant but it's kind of confusing...kind of. I mean, like you said it's not like motion-sensing is just about doing one action with your hands. Either way though it would make sense to be able to move the controller in any kind of shaking manner to get enemies off, so the breast wiggle method should work for that too. Does Sigma 1 or 2 even have a mapping option for that? I doubt Sigma 1 does. Sigma 1 actually has no settings whatsoever involving the controller, besides mapping certain actions like attack, jump, block etc. to the controller buttons.
Wow...they should have just called the setting "Calibrate MOVE Controller" God, Sony and even their tech support team are dumbasses. When I was speaking to a tech rep over the phone the other day about this issue, she told me the "Calibrate Motion Controller" option may help me EVEN though I specifically told her I do not have a Move controller and am only using the default system controller, the DS3, so I went through all that trouble for nothing. I did this to see if anything was wrong with the motion-sensing, as you may know I had it understood that the motion-sensing was not working since I didn't notice anything different with the ninpos. Lol what if they allowed you to use the Move controller to screw chicks in DOA Xtreme however you wanted in a rated M or A game (call it DOA XXXtreme then LOL). LOL the revenue that would make and I know this sounds geeky but I've loved those DOA chicks always, even though they look anime-like and fake. ...Dude all this time I thought you had it. I thought your explanations of how it makes the ninpo look different (faster animation) was proof you did, so I'm not sure now how you've figured this out but whatever. I didn't notice the slightest thing, so perhaps it's not a visual difference but a difference in the damage output. Man that's bs to be honest. I think they should have AT LEAST put a gauge bar or something letting you know how much the ninpo is getting amped, even if they're not going to make the attack look any stronger.This message has been edited. Last edited by: Murai, "Darkness is destined to lift in the end. I still have much left to do." Hayabusa's badass to the point Tecmo Koei gave Rei from FOTNS a move with "Flying Sparrow" in its name. | |||
|
Ryu![]() |
Just imagined doing this. Wouldn't you need to first position your right hand above your controller, hence losing about a half second from your charging time? Plus, I see it more effective when using both hands in a quick seesaw motion. Just sayin'. nope...works easily if you grab it by the middle, it's almost like shaking a can. the lvl damage I gave out is just an example, the 6axis could do more damage than the 5%+ extra I put out. It could even do 20% increase I dunno, but that was an example I gave out. There are lots of strategic way of using all weapons, items and ninpos. The fire wheel is not only for stopping ghost fishes or bats, you can use it for extra damage again bosses. If you think Fire wheel sucks, go use Flame Phoenix in Ninja Gaiden 2 and tell me what you think of it. Yo, have you tried what I told you to do about casting a ninpo, watching the animation and casting it again by shaking the controller and watching the animation for any changes? I like the use of tapping buttons when you cast a ninpo, it's essentially the same as shaking the controller. And I don't get what you mean about the sound boost, the ninpos do have change in appearance and effect in-between levels. You liked NG2 water combat? I didn't like it and I'm glad it's taken off in Sigma 2! I love the Sigma music man, I watch the promotional trailer just to listen to the 2 music, I also both the Survival pack recently and it had those 2 music So you izuna drop the merman on a surface and the game glitched? lol, i hate those guys anyway. To me, this sounds like it's supposed to do what only one button does, Not really, if you play other games, they would have 1 button mapped to many functions. Even Sigma 1 & 2 does it, O button is used for shuriken and also for Action Button. I'm glad Hayashi is the new boss because DOA chicks will no longer look childish and anime like. I love Ayane's face in Sigma 2 and the new eye design in DOA Dimensions. Well I buy my games and sell them | |||
|
Lisa![]() |
Yes I tried seeing if there were differences. I noticed none. Still think they should've included a gauge when you're casting ninpo so you can get an idea what the f your shaking is contributing. By sound boost, I mean instead of having 3 lvl ninpos via jewel of demon seals, just make them all lvl 1. You're shaking is what increases them to lvl 2 and 3, and each time it levels up, it makes the same sound as the UT lvl 1 & 2, that "PIFF!" sound. Yeah I'm not that disappointed Tecmo joined Koei. I take it Koei makes decent looking games, and that they're mostly well-known for their Dynasty series. Haven't played a Koei game in my life though. Now let me ask was this purely a pair up, or, did one company buy out the other? LOL. W..T.....F?!?!?!?!? What do you mean they took out the on-top water fighting in Sigma 2?! Serious dude?! I loved it! ): oh well companies and their IMO dumbass decisions lol. I wish dimensions was on the PS3/360. It's been what...FIVE years since we've had a high-spec DOA, i.e. DOA4...c'mon now...besides when the hell was DOA for a Nintendo portable. I understand the 3DS is supposed to be PS2/GC level but they might as well have made that for the PSP or something more practical...IMO it would have been more practical, since you would be able to utilize the full button spectrum of the PSP in order to play DOA. The 3DS, from what gameplay videos reveal has you clicking on the touch screens, the MOVES you want to do (how the hell does a fighting game work like this? This is more like select your move ala Pokemon, not to disrespect Pokemon since I grew up with it) and DOA was hardly even on a Nintendo platform from what I can remember. I'd rather input my moves rather than select with a stylus the 5 or 10 moves I have saved up, or perhaps those saved moves are just there for convenience (i.e. not having to dial them manually, like serving as a shortcut) and the rest of the moves you can input manually? Now if it was Hayate's almost-impossible-to-do chain grab in DOA4, then yeah I'd want to "select" that one from the move list lol. Now let's see what do we have in common? XD Ninja Gaiden & DOA obviously, check Mortal Kombat, sorta Devil May Cry, check God of War, check (I'm a fan but have not really played any of them as weird as that sounds. I've played the GoWIII demo though and beat it) Soul Calibur, check Street Fighter, check Halo, check Dragon Ball, check again. Lol, I have the following characters customized in Soul Calibur 4: Ryu Hayabusa: misturugi style Dante: Cervantes Kratos: Cervantes Goku: KilikThis message has been edited. Last edited by: Murai, "Darkness is destined to lift in the end. I still have much left to do." Hayabusa's badass to the point Tecmo Koei gave Rei from FOTNS a move with "Flying Sparrow" in its name. | |||
|
Ryu![]() |
well Ninja Gaiden Sigma is just a port of Ninja Gaiden Black from Xbox, so removing the Jewl Seal to upgrade a ninpo can't be left out. Same here, I never played any Koei games! All they ever make are Dynasty Warriors games in which I'm deeply disappointed. I mean two companies merging together can prosper new features in a game, like a character from original company will be in the secondly merged company. Like if Midway merges with Konami, we would see Snake in Mortal Kombat or Scorpion in Castlevania- you know the possibilities. But with Koei, all they ever made are Dnyasty Warrior games and in collaboration we will see Dynasty Warrior props or characters:/ Taking away the water fight was a wise decision, a lot of people did not like it, the main problem just lies in controlling Ryu running on water and then fighting. I wish dimensions was on the PS3/360. It's been what...FIVE years since we've had a high-spec DOA, i.e. DOA4...c'mon now...besides when the hell was DOA for a Nintendo portable. I understand the 3DS is supposed to be PS2/GC level but they might as well have made that for the PSP or something more practical...IMO it would have been more practical, since you would be able to utilize the full button spectrum of the PSP in order to play DOA. The 3DS, from what gameplay videos reveal has you clicking on the touch screens, the MOVES you want to do (how the hell does a fighting game work like this? This is more like select your move ala Pokemon, not to disrespect Pokemon since I grew up with it) and DOA was hardly even on a Nintendo platform from what I can remember. You haven't tried 3DS yourself but you are quick to judge just like others. It's optional, you can use the Easy touch screen or fight traditionally by pressing button combinations. Check the DOA Boards and look at the Dimension topics as I updated it/them with lots of information. And Dimensions coming to 3DS is to make gamers and fans experience DOA in 3D. It's not all about the graphics but the immersive experience. God of War, check (I'm a fan but have not really played any of them as weird as that sounds. I've played the GoWIII demo though and beat it) Listen mate...GOW3 is a MUST buy, if you haven't played it then you are not a real hack n slash fan! Anybody with a PS3 needs to have MGS4 & GOW 3 in their game collection! Or played them! | |||
|
Lisa![]() |
Thing is though I have already a list of games I want to get to playing...here's my mandatory list: 1. Birth By Sleep for the PSP, don't have. 2. Raging Blast 1 for the 360, have. FFXIII and Versus XIII, have the first but the latter hasn't come out. I'm going to get XIII-2 as well, as if Square Enix needs to be releasing that at all. WTF is Versus if there's a "XIII-2"? Jeez I don't have the time in my life do play all this cool ****! 3. Finish Sigma 1. 4. Sigma 2, don't have. 5. MVC3, don't have. 6. The inevitable yet taking almost a decade to release Kingdom Hearts 3. 7. Tekken X SF, SF X Tekken, and Tekken Tag 2 when they come out. GoW III is awesome but I doubt I'll be getting to it due to my mandatory list (which I doubt I'll even be able to complete. I'm a full-time student and need to be out on my own ass in a couple of years since the house is going to be sold and financially split up between me and my two brothers, good mother ain't she. This is probably good for those originally wanting to get out, but for those like me who like to live & stay in the current residence it f'ing sux.). Well I said later in my post that it's probably just for convenience, and that there are full controls for fighting on the 3DS. I still don't undertand what "3D" is in games and movies, at least how it is used now. I thought we had 3D games for over a decade now and all movies look pretty realistic and 3D already? I suppose they're supposed to pop out at you, but you specifically need 3D glasses for that right? On YouTube there are some vids that are in "3D" (they have options for 3D viewing) but the option to select if you have no viewing glasses doesn't really make me see anything special. It just splits the screen up in two or some crap like that.This message has been edited. Last edited by: Murai, "Darkness is destined to lift in the end. I still have much left to do." Hayabusa's badass to the point Tecmo Koei gave Rei from FOTNS a move with "Flying Sparrow" in its name. | |||
|
Lisa![]() |
Going to make this a separate post... Just wondering, is there a shortcut I can take to unlock Master Ninja Mode in Sigma 1? How about Sigma 2? The fact you have to play through all previous difficulties is freaking ridiculous IMO. Why waste my time until I can play the game on the HARDEST difficulty? This isn't freaking college pre-requisites. -EDIT- Holy ASS... Defeating Doku in cht 2 unlocks difficulties?!?! WTF?!??!?!!? RAWR!!!! I played through to chpt freaking 16 on normal thinking you need to play through each difficulty! WHAT A WASTE! X_X *chokes self to death* -SECOND EDIT- OMG LOL nvm you have to play through normal and then chpt 2 hard and very hard unlock master ninja. "Darkness is destined to lift in the end. I still have much left to do." Hayabusa's badass to the point Tecmo Koei gave Rei from FOTNS a move with "Flying Sparrow" in its name. | |||
|
Ryu![]() |
yea 3D has been around for ages. You must remember that the old 2D ana...whatever it's called as I can't remember the name. That kind of glasses displays images in red and blue which is terrible for visual display, plus we have to wear glasses. New 3D stereo buzz everyone is moving to now doesn't display the image in red or blue, the problem is when you put on the glasses the display brightness darkness slightly. With the stereo 3D we get pop in your face effect now. I think corporations will faze out the 3d tv's and make glassless tv mandatory because many people dislike the use of wearing glasses. And I don't get what you are saying: finish chapter 2 in Mentor/Very Hard and it would unlock Master Ninja. Is that even true:/ you need to finish all chapters in a difficulty if you want to unlock the next one. And it's a good thing we have to play through all difficulty to unlock the next one because you get to fight new enemies and play along with the developer's challenge; for an example you start with wooden sword in chapter 1 instead of Dragon Sword. | |||
|
| Tina |
how is playing with a wooden sword in the beginning good? | |||
|
Ryu![]() |
because it's a challenge you have to overcome! Only true Ninja Gaiden players would know this You can definitely distinguish from who is a hardcore Ninja Gaiden player and from ones who just play the game for showing off. Go watch Ninja Gaiden Black videos and observe how people play Sigma 2. The sole purpose of Ninja Gaiden games is to beat a very difficult game and once you do that you'll feel so good about yourself. Those hardcore NGB players have beaten Master Ninja plenty of time that they can beat the game in Master Ninja with just the wooden sword or without upgrading the Health bar! Biglaski is a top-notch player. The guy played NGB so much that he freaking knows the ins & out of the goddamn game! And as for the people who play Ninja Gaiden Sigma 2 online! Please tell me the point in playing Master Ninja mode and you use infinite izuna drop to kill Genshin without getting hit? or using infinite attack on bosses without getting hit? It's so annoying, The sole purpose of Ninja Gaiden games is to beat a very difficult game and once you do that you'll feel so good about yourself. If they beat Master Ninja missions/Ultimate missions by cheating how do they feel good about themselves? And I hope Team NINJA addresses the infinite exploit found in Sigma 2 for Ninja Gaiden 3:/ | |||
|
| Tina |
I love using the wooden sword, but I love the Unlabored Flawlessness even more! =P there are some B.A. gamers out there that will defeat Alma on Very Hard without taking a single hit. (I find that inhuman) but yeah, the game is supposed to be enjoyed, not beat, so finding a way to defeat Genshin without Izuna is a good way to start. Too bad I can't get on until Friday, I wanna go kill Genshin with Xino. | |||
|
| Powered by Social Strata | Page 1 2 3 |
| Please Wait. Your request is being processed... |
|

