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Ryu![]() |
I will be attending this year's Euro Gamer Expo for the 5th time now. (hoping nothing gets in the way fingers cross>:/)
And gladly Team NINJA will be there- The Leader+Peter Gazar. Ninja Gaiden 3 will be playable. This is a temp topic due and soon to be updated when the date comes in early Sep. Team NINJA will have a developer session. Therefore if you have anything to say, thoughts or questions you've been willing to ask them. Post them here and I will try my best to pick the good ones and ask Team NINJA. Obviously it will be a developer conference so I can't sit next to them and constantly ask them questions like a journalist. Pick a question...a 'good' question I will hand pick and ask Team NINJA when the audiences are free to ask questions. QUESTIONS This is my question I will ask them: *Any plans for Dead or Alive Anniversary in conjunction to Dead or Alive 5 release for PS3, Xbox 360 and Wii U? * What are yours? And I will make sure I analysis every bit and aspect of NG3! Meaning I will find out: *if the Steel on Bone happens randomly *check how the Quick Menu works *Check if the Menu screen is included *check to see if the 360 degree move works with lvl 1 Dragon Sword This message has been edited. Last edited by: xino, |
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Tina |
I have a few though doubt you'll have time to ask all of them or any:
1. Will there be any bonus's for users who completed NG2 or NGS2 kinda like what Infamous 2 did where if you completed the hero side or collected all shards you get like 1000xp experience and like start on good karma. 2. Will there be an installation for NG3 on PS3 version? 3. Any plans to develop any NG games on the NGP/Vita? All I got for now, if I think of any more I'll add it. :P |
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Christie |
length of the game?
Will there be a demo How many weapons other than the DB will be used? Can we create our own ninja for the MP? Will the windmill shuriken be back? Fear the man not the sword. |
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Tina |
This!! Please some DOA after NG3. And also, What is up with Ni-Oh?? |
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Christie |
what other types of enemies will we be fighting.
This message has been edited. Last edited by: crazyninja,
Fear the man not the sword. |
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Ryu![]() |
US PlayStation Board
http://community.us.playstation.com/message/36234765 They will conduct an interview with Team NINJA at Gamescom so ask your question you want them to ask over at the forum/board. I guess we can expect updated footage of the demo like with Move support at Gamescom. and people..when asking questions at the board, try not to make it relate to Xbox...ok? or your questions may not be answered. Its all PS3 stuff at that forum. This message has been edited. Last edited by: xino, |
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Ryu![]() |
get your questions together, the week is drawing in.
To Final Blade wanting to know if the game would have installation. It won't, it would be a full game on disc.
before the starting week of the event I will choose the questions I'd try to ask. |
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Tina |
Actually, that doesn't answer my question. What I meant by installation I mean data. For example: Ninja Gaiden Sigma 1 and Sigma 2 required 3GB worth of HDD space in order for you to play the game. I was asking if we'll have to install data onto our HDD in order to play like every game that isn't a 1st party developer. Naturally this can be fixed if the PS3 version was the lead platform then ported to 360. But I just have a feeling it will. You'd think NGS2 would have fixed that but nope. |
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Ryu![]() |
yea the question was answered.
"Will it be a full game or will it come in instalments? (Player00X) It will be a full game" full game as in all in a disc like GOW3. installments as in installs like NGSigma 2 or MGS 4. |
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Ryu![]() |
ok again another chance for you all to ask your questions to The Leader. or get your questions answered.
http://inspchin.wordpress.com/...den-3-24-hours-left/ deadline is today! 24hr left! |
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Christie |
Xino. Them questions with the exception of 1 were lame. All the crap you type & thats the best you could come up with. /shakeshead
Whats the post Itagaki question all about? Who gives a **** about that? I think you've got a real issue with all the Itagaki V Hayashi crap. I seriously hope that guy doesn't even consider asking them questions, with the exception of 1. |
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Ryu![]() |
ok questions are locked.
These are the chosen questions, I'll do my best to try and ask! If I don't come up with anything, well I'm not a journalist :P lol *Any bonuses for users who has a NGS or Sigma 2 gamesave or had completed them in Master Ninja be available in NG3? *We know Blade of the Archfiend is returning. Many fans are concerned about the lack of katanas in NG3, making them know the Kitestus will return will calm them down, will it return? *Will the combo meter show up in the final game? expect update on my impressions tomorrow or in a few hours. This message has been edited. Last edited by: xino, |
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Helena |
Eager to hear your impressions Xino of the demo! Can we expect them soon?
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Ryu![]() |
sorry guys!
just got back! i'll make everything bullet points for easier read and understanding! THE GAME IS AMAZING! And not a Piece of sh*. I used the line to lure the haters here *The game was good, definitely NG and plays like it *I experineced bad lag or controller input delay, HOWEVER the problem was not actually NG3, I think the problem was due to the HD tv as I had the same damn problem with other games I played. *Hard mode does feel like regular Hard mode in previous NG games. Yes it's achievable, but if you are not careful, the damages you take can kill you in no time. *The health system is ACTUALLY balanced right! When you take several damages, your health meter gauge actually decreases in capacity. Not as in 'deplete' but as in degrading. Think of it as starting Chapter 1 with low healthbar, if you get Lives of the Thousands Gods, you'll increase the capacity of your gauge. Now think of NG3. Your default health "might" (or not) be the maximum health capacity. However if you take in too much damages, it decreases, sort of like going back to level 1 gauge meter. (hope no one is confused). In another words it works like the Red Permanent damages from NG2 however instead of you seeing the red bar, your health bar decreases in length. *From the E3 demo when you killed enemies you regain a chunk of health. This was missing in NG3. After clearing masses of enemies or waves of enemies, your health bar will refill. *The sliding move used to counter attack works in 2 ways. If you get the enemy off guard or behind, they will be in the air open for attack. The second way is directly sliding towards them while they face you, basically that just stops them from attacking. It's sort of like your secondary shuriken used to stop enemies from shooting rockets at you. *in Hard mode the enemies can do heavy damages to your health, especially the rocket launchers! *Steel on Bone. I believe it is not random. Its a way of figuring how it works and when it works. Because you can actually chain SoB on to 3 enemies close by. Sometimes you expect it to work and sometimes it doesn't work. It was really hard to figure out how it works because of the controller delay. *I pressed the Start menu; the Pause screen comes up but nothing is shown. Back button doesn't work neither. Although during the presentation, Peter resetted the game by holding both Select and Start. *In this demo build was the Tokyo Game Show build, the one with the terrorist begging for his life. However the Button prompt still appeared in Hard/Normal but not that much. *I really can't tell how the movelists commands work as the controller delay made things hard. I did manage to pull off the Blade of Nirrti 2.0: Slide+Square+Triangle+Square+Square+Square+Triangle. *I only pulled off the 'Izuna Flying Swallow Drop' twice and I had no idea how it worked. The second time I did it was by performing it while doing the Izuna Drop combo but I paused during the 3 Square chain...I think *Man the game had framerate problem! What went wrong? During the E3 gameplay on ps3 ran so smooth. Now the game had framerate drop. It was WORST on Xbox 360 lol. *Counter Attack for Block+Square was the move when you run and press Square+Square. *Counter Attack for Block+Triangle, Ryu basically does the Run Away Lightening style by jumping behind the enemy and slashing him (sort of like one of his Obliteration Technique) *Steel on Bone happened less often in Hard mode *I don't know if Running on walls returns but when I played it there were wall collison on the buildings, preventing me from running on wall:/ But when I saw the demonstration on stage, Lead the guy playing ran up the wall of a red London Bus 53. *Whatever damage you take in the game while your health bar gauge is very small, if you do have a full Ninpo bar, it will be sacrificed to reinvograte your healthbar back to the max. *The shuriken juggling is still in the game, you can use shuriken to juggle enemies while in the air. *The Spider tank boss was easy man! "Piece of cake, no problem" *And I didn't actually finish playing Hard mode. Even with the bad controller, it can be done. The game is actually harder even in Normal or Hard because it forces you to survive waves! Since you get no chance to use health portions, you are forced to fight to survive a wave before your health refills back. *The game did lag a bit, you know when you get the controller input delay in NG2 and NGSigma 2. That happened a lot in this game because, sometimes when I hold Triangle to charge up UT, the game delays and you can slowly see Ryu Charge up. The problem is the game lags sometimes and drops in Framerate. However controller lag input and input delay and nonexistence happened constantly due to the stupid controller and tv. *Evertime you Steel on Bone someone, it feels so good. *When you Steel on Bone or when the button comes up, you don't have to button bash so much. You just tap Square like 2/3 times. No need to button bash like Test your Might from Mortal Kombat. *with rubbish tvs, you can see the rain in the game. With sharp quality tv, you'll barley see the rain *When the helicopter tries to distract the large rocket launchers coming at you, the framerate dropped both for xbox & ps3. *Sorry guys, I even wanted to surprise you all by recording Hard Mode so you can see how a Master Ninja runs through Hard mode easily. But the controller lag input was so bad man it will make watching the game embarrassing and annoying. Sorry I couldn't get any questions answered. During the live conference, Peter and the Euro gamer presenter did not pick me. However I did managed to speak to Peter when the show was over. I was exicted man I couldn't even talk well, I was going to ask those 3 questions however I didn't want to waste time asking him. Even though I might actually get a personal answer. However I just asked him about life at Team NINJA and working in Japan. One of the 3 questions about weapons was asked by someone and the rest about combo meter and surprise game save were not important. Nothing much was revealed at the conference. Just 1 person asking the lame question regarding gore toning down. I don't know why people are so WORKED up with the gore removal, my god. The guy had the chance to ask ANY good questions yet he came up with the repetitive question we all know an answer to. Peter confirmed there are 80 staffs working on NG3 and another team working on DOA 5, and the game is currently 70-80% done with both Multiplayer and Single player but right now they are polishing it. They gave out 3 goodies to whom ever asks a good question. Sadly the first goody was given to that first guy asking the gore removal question. Also I asked Peter how they listen to fans, and he said the best way is by Tweeter. Meaning Team NINJA are starting to adapt to Tweeter, it's the best way to reach out to the fans and hear the fans thoughts. But that doesn't MEAN they don't listen to what people say at other sites. He basically means the best we we can direct our messages is through tweeter much like how Kojima answers fan questions or Ono from Capcom. and he didn't even know who I am Black xino...lol but soon he would! And people trust me, this game does feel different when you play it. If you play any other NG games, the enemies just feel like bots, virtual A.I or bots just trying to kill you WITH NO REASON AT ALL. But when you play NG3, you actually feel like you are fighting human enemies. The back up calls, pleading, begging all makes the game feel real. And the Consequence Kill was good man I've just sent my feedback to Team NINJA after trying out the demo. This game is so gonna be sweet when I play it with TurtleBeach headset. The SFX for NG3 is just AMAZING! I also gave a feed back so they should bring back the Counter System from other NG games. Because the counter attack for Block+Triangle works like an OT instead of aerial attacking the enemy so you can link to Izuna Drop. And man I feel sorry for people who work in the games industry man. Team NINJA are hard workers! They pour their time into making games just for the fans because they love making games. And you see all these haters just constantly hate on them. Oh yea and to people wondering about the engine, Team NINJA are using their own. Obviously the Hybrid NG engine optimized for NG3. And if the game is 70% done what does that mean? it means the game is on schedule for Jan 2010 release! This message has been edited. Last edited by: xino, |
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Ayane |
Hi, first time posting here but Id thought id give my impressions from the eurogamer expo.
(ive reposted this alot of places so if you have seen it already, i apologise) I got to spend a lot of time with NG3 at the eurogamer expo yesterday and I think I have a pretty good idea of what the game will have to offer, based on this build. Im sure some things will change others I think will stay the same. Here Is a breakdown of my impressions. Before I start, this is going to be a very long post so ill give a short version for people who don’t want to read much. Combatwise, If you are casual player, and have only really been interested in NG because it’s a badass ninja that kills things you shouldn’t really have a reason for concern. While NG3 is definitely easier than previous entries, there is enough familiar things in the game to keep you happy. People who are serious about the series and have beat the previous entries on anything higher than the basic difficulties there are a lot more causes for concern. Movement. Ryu still can move in the same way that he always has, he is fast and has the majority of his old traversal mechanics, even for some strange reason, the flying bird flip. The main addition as you may know by now is the slide. It is performed in the exact same way the dodge/ roll was performed in the previous entries (left trigger/L2 and direction) It can stun an enemy and can be cancelled into a jump so the dash, Jump, dash or roll,jump, roll can still be done. The windmill slash is also there (when ryu gets up from a roll and slashes) but the timing is iffy and doesn’t always work. You can still wall run to certain extent but again, the demo doesn’t really have many areas to test this on and it seems to have different properties. It doesn’t seem you can Flying stab from it. Wind path (stepping on enemies head ) and wind run (x+y) are still present and are mostly unchanged. Combos Ignoring the SOB for a moment, The demo had the same amount of combos available as a level 2 dragon sword Moves like blade of nirriti ( x, y, x,x,x,x ) and Fang of the Wolf (x,x, y,y) were present and counted for As well as the isunza drop. (x,y, x,x,x y) The timing felt a lot more lose than in previous entries , the margin for error seem to be increased dramatically. Outside of steel on bone, the combos seemed exactly the same if maybe a bit easier to perform. Flying swallow/suplex/stab The flying swallow is still here but it has now been changed to s cinemticatic stab/throw on connection. It seems to have lost a significant portion of its range and the multiple flying swallows are gone, at least for this stage of the game. In the rare times the grunts put up their guard, it can be blocked. The tool however is still there and can still be used for spacing and working around any errant camera problems. It also can be cancelled into in all the way of the previous games (after a wind run, wind path, jump etc) SOB/OT/UT Ok, down to the meaty stuff. The steel on bone is a cinematic attack that has been the selling point of hayashi’s new direction. It occurs randomly, midcombo and there doesn’t seem to be any rhyme or reason to it apart from possibly it only engages once an enemy gets to a certain point in health. The good news is it can be avoided as much as possible by using air moves like blade of nirriti, flying swallow and a new combo that seems to be performed by jumping at the enemy, (x, y,x ,y,y) or something to that effect. Ryu basically attacks the enemy in the similar way to how the Black spider ninjas used to rush you in NG black/sigma , spinning in the air like a helicopter blade. It is topped off with a double flying swallow that look like the Annihilating Gleam UT from NG2 (360+Y after max charge) You may even be able to launch enemies and simply shrunken cancel them too, but Im not that good to try anything like that. The worst thing about steel on bone is it doesn’t kill enemies on the higher difficulties, they can still stumble around and while none attacked me in the demo after a SOB, its possible. You still need to finish them off. Different combos seem to have a different steel on bone and it doesn’t seem enemy specific at all. One thing to note about the button prompt. Most of the time, it doesn’t matter what button you press during a SOB, both attack buttons will make the animation go through. The only time it matter is if the enemy “resists” it, Which is not at all often. OT: Yes, believe it or not, OT’s are still in this game. Once you have SOBed aenemy or have Izuna dropped one, you can finish them off using a OT. They work the same as in NG2 and there is little cosmetic change really except the obvious decapitation ones are missing. UT: Once you have killed about 2 or more enemies by UT or SOB, your arm glows red and you can perform a UT. It is a teleport move where ryu takes out 3 enemies. At times it seemed like it take out the enemies with the most health/untouched/most dangerous at others it seemed to be any 3 random grunts. A thing to note here is you cannot charge it, If you hold down the Y button, Ryu will do the old UT animation but nothing will happen. On landings still work, but like the isuna drop and almost everything else, the timing seems a lot easier. To be honest, its abit pointless to do an onlanding without stacked essence anyway. Enemies: The enemies in NG3 suck. I mean really ****ing suck. The A.I is a joke even on hard. They rarely block (even the special ops that have ****ing riot shields) They do however share some of the moves of the combat Ninjas from NGB, they have grab that they almost never use and a stab that does extra damage. But they are basically cannon fodder. At this point id like to ask a question was was the single most annoying enemy in NG2? The one that made people give up on the game halfway through even on normal?(NB: IS ninjas come late in the game on normal) Yes you guess it, the rocket mother****ers are back. The single guys are easy as pie to deal with but somehow Hayashi has found the single cheapest thing in NG2 and made it worse. The Multiple rocket Ninjas (well these guys are far from ninjas but you know what I mean) are back. And the rockets are FASTER. Their inclusion alone should signal to NG players that the harder difficulties won’t be balanced and fair, just filled with cheap stuff. They aren’t really a problem in the demo though because they spawn one at a time occasionally but im not looking forward to fighting multiples of them at once. Nippo: Oh ****ing hell, the thing by far that was my biggest gripe with the game. Nippo has been changed dramatically in this game. It is now a move that you only can use once at a time and have to build meter by killing enemies to do so. something in the region of 20 kills in hard mode if not more. As soon as your Nippo meter is full you get an incessant prompt to use it. Once used a scripted cinematic happens and the dragon you channel from your hands kills a few guys. Why I hate it is as soon as you use it, all the grunts lose the will to fight and fall on their ass begging fo you to spare them. You cant just kill everyone the normal way and not use the nippo, you have to use it to get to next area, the enemies keep respawning otherwise. To be honest, I was fine with the respawning and at one point just kept killing guys until I was bored. It gave the game a bloody palace/survival mode vibe to it and hope its something that finds itself in the retail version. My record of kills before I died was 157. With the changes to nippo in mind, don’t be surprised if it becomes something you can’t use in boss fights or if you can it becomes a finisher similar to god of war. Stealth: Can be ignored entirely. Don’t worry about it. Boss: pitfully easy even on hard. Nothing really to report that you cant see in videos. Wall climb: Counter-intuitive and ****ing ****. Even worse to play than what it looks like. Performance: Holy ****. Wasn’t the lack of decapitations supposed be to make sure the game ran smoothly? NG3 has the most framerate drops I have ever seen in a Ninja gaiden game, outside of the staircase fight in NG2. At most there are about 5 grunts on screen as well as Ryu, but once you take into all the blood and lighting effects from the New UT, the framerate Chugs down to about 20Fps. Granted, this was only in the area that I was letting enemies continuously respawn but It was amazing to see that this got past QA. And yes, even without that, performance seemed noticeable worse on 360 than it did on PS3. There are a couple other things ive forgotten but that’s the majority of it in a nutshell. From what I have played, it seems like the game is running on NG2 engine and hayashi hasn’t refined a damn thing about it. Instead he has just dumped his stink on top of it and lowered the precision that made the game so good in the first place. That said, it was actually quite fun and is still a serviceable NG game to a point. Id call this the DMC4 of the NG series which is still head and shoulders above 90% of action games today. Definitely give it a try, but just keep your expectations low and returning fans should wait till it is on sale at a reduced price. EDIT: one last thing...that guy in the consequence trailer? You have to kill him, there is no way to let him live. |
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Ryu![]() |
I concur with a lot of things you said since they are true and then again I disagree before they are not true.
Make sure you give your feedback to Team NINJA as I had. The Steel on Bone I believe is not Random at all, because of the controller delay problem, i couldn't figure out how it truly works. And SoB not killing enemies in higher difficulty is actually a good thing and not a bad thing because it gives vets options if they want to keep fighting the same guy or just finish him. And I don't recall using SoB on enemies that gets back up and attack. After you SoB them, they will be left on the ground pleading for help. Or maybe I didn't notice it:/ And it does matter what button you press during SoB. I tried pressing Triangle when Square came up and the enemy pushed me off. Worst yet if you miss the SoB prompt in Hard mode you'll get an heavy damage to your health. The reason why you didn't make mistake with SoB prompt is because of the input delay. On my impression I said SoB can be tapped 2 or 3 times. So when you press SoB 2/3 times, it already inputted but the game lags so you wouldn't see it happen on time. And I strongly disagree with the 'enemy suck'. In Hard mode those guys fight like they do in NGBlack! They can avoid and block your Flying Swallow! Sometimes Izuna drop will not connect because they will dodge it or block it. Like I said it felt like Hard mode from previous NG games like NGBlack/Sigma/Sigma 2. Yes the 6 rocket guys are back but they don't spam it like they do in NG2. This time they actually delay before shooting the rockets at you so it's just balanced as NGBlack. And when you use Ninpo on those enemies and they beg for their lives. You don't have to kill them all, you can just advance to the next area. The wall climbing was weird at first, it wasn't responsive as I believe the designer wanted the player to feel like they are climibg for the first time. But after you try it again, it feels natural and Ryu can climb up faster. Did you notice the input lag in the game? and Hayashi didn't make the game |
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Ayane |
SOB is random. I tested it several times. It will engage sometimes after 3 hits, sometimes after 2, sometimes on the first. The grunts dont get back up and attack no, but you still need to OT to finish them off. I hated OT's in NG2. It doesn't matter what you press during SOB, UNLESS they resist it. I tested it alot. for ever 5 times you SOB maybe one enemy will resist it. only then, if you press the wrong button, that's when they will push you off. It is not an input delay problem at all, especially as the input for this title are more lenient that they have ever been in the NG series. If you believe that, I suggest you go and play black to refresh you memory. Like I said in my write up, in the period before the second wave of military arrive (the wave with the spec-ops) I managed to kill 157 enemies on one health bar. Try doing that on the first level in the Ninja training facility on hard mode, without staking essence and UT's. I never saw them dodge once and they blocked maybe once every 10 attacks. The Multi-rocket launcher is faster. It doesn't matter if they spam it all not. Just put 3 of those guys in the right place and you have a recipe for cheap deaths. there wasn't any input lag, there was input leniency. The reason you thought it was lag was because you were putting in your combos at the speed you had been used to from the previous titles, if you did things abit slower, you would of had no problems. hayashi is the figurehead of the development team so all blame for this game falls on his shoulders. It comes with the job. This message has been edited. Last edited by: thoughtspeak, |
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Ryu![]() |
I don't think you analysed the game correctly when you played it.
I tried it twice on ps3 and twice on 360. Like I said before what you press does matter, it would be so stupid if you can press Triangle when Square prompt comes up. Like I explained earlier, you don't button bash button prompts happening on screen, you tap them twice or three times. If you don't press anything or press the wrong button, enemies will knock you off. I even made sure I pressed the wrong button when Square came up. I really don't get what you mean about getting 157 kills, not using ninpo in first level:/ Even though the 6 rocket launchers are faster, well if you are a skilled veteran you'd know how to handle them. Also its a fact that they don't spam like they do in NG2. You mean control input 'latency'. It is when you press a button and it doesn't response on time; basically reacts 2 seconds late (same as input lag). And NG3 had unresponsive input sometimes which was what Cyberevil was complaining about. That is when you press a button and Ryu doesn't respond to it. The game had input delay therefore it makes it uncertain to determine if SoB was random or not. I experienced input delay in NG2 and Sigma 2. And believe me I know about the speed, the speed is the same as previous games because sometimes the speed will react 100% to my inputs. Like I said before, problem was the controller and tv. All the games at the expo had similar problem and Halo Reach was the worst experience. Hayashi is the producer, Yasuda is the director. |
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Ayane |
I don't like repeating myself. believe what you want. latency has nothing to do with button input nn this instance. Its a networking issue that comes into play when talking about online inputs. I used the correct term. the inputs have a larger frame for error than in previous titles. how can they spam when only one spawns at a time? think before you type. Ive explained how I got to 157 kills already. Learn to read. The Ninpo is a scripted event that is is invoked by pressing X+O when your meter is full. All I did was not press X+O and continued fighting. The enemies continually respawned because NG3 requires the scripted Ninpo to happen before you progress and see the life pleading, falling on arse rubbish. Because of this I got to test the combat system extensively instead of simply running through the demos like you did. You can do the exact thing in Black in the Ninja training area on the first level. Every time you walk back out the painting/secret entrance or fall down the trapdoor, the enemies respawn and you have to fight them again. It's the way I learnt how play NG and farmed enough essence to never have to worry about running out of money for items or upgrades in later levels. and for the final time, Hayashi is the figurehead of the development team. It doesn't matter if he is the producer, director or motherFcxking coffee boy. He is the person that people identify as being responsible for the changes in the series and thats why he gets all the hate. If he doesn't like it, he should find another job...I hear Ninja theory are hiring. This message has been edited. Last edited by: thoughtspeak, |
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Ryu![]() |
what's this guy's problem?
people attack me and then when I bite back I'll be the one labelled as the attacker and the enemy. damn No need to turn this into a big deal, you've played the demo, give your feedback and then move on! the word leniency doesn't even have anything to do with precision, control, movement or input in regards to controller inputs. latency is associated for both networking issues as well as control input precision. I just don't like you spreading wrong information to people just because you tried the game. I tried some games at the expo and they all had input delay and latency problems. Halo Anniversary, Rage, Ridge Racer Unbounded, Tekken Hybrid, Battlefield 2. They were very unplayable because of the controller or tv. I had the same problem last year when I tried Vanquish demo at the expo. The tv running at 240hz I believe made the control feel so awkward and weird which made me believe the game was running at 60fps which wasn't. The only problem NG3 has right now is framerate drops and unresponsive inputs such as Ryu not responding to some of your inputs. Latency/lag/delay are the problems of the tv or controller. So you are trying to say in NG2 only 1 rocket launcher appears 1 at a time? I think we must be playing different games, have you tried NG2 in Master Ninja? Yes you explained how you got 157 kills, but for what reason? Ninpo. First of all the design for the Ninpo was used to clear the screen full of enemies. It gives the players especially vets to decide when to use Ninpo during battle. Many gamers make videos of "Doku+Master Ninja+No Ninpo used". Although they avoid using ninpo just to get more points. Since NG3/NG2/Sigma 2 drifted away from no ninpo for points. Team NINJA doesn't want people to be shy away from using ninpo. When you use ninpo, you use it to clear current enemies on the screen much like Double Ninpo works in Team Mission NGSigma 2. Veterans don't have to use it. Also the enemies begging for mercy after using Ninpo was done for a reason which was to showcase the Consequence segment. After using ninpo again, no one begs for mercy because the Dragon (Ryu) kills them all. The reason why the game wanted you to use the ninpo was for game design reasons. Many games does that in order for you to advance you would have to use/trigger an event on first trial. For an example there is no way to the roof top without using kunai climbing. The best example is God of War, when you get new powers you are required to use them in order to advance. Every games are doing this and has been doing it for a long time. And I really don't know what your problem is, so you believe you've learnt the game in and out because you constantly kept fighting enemies without using ninpo and I ran through the game 4 times when I played it:/ As for NGBlack, obviously you can repeat killing enemies and that is part of the decision in game designing. Many games do this. Whenever you backtrack to the same location, it gives you something to do. Resident Evil does this method as well. When you backtrack to the same area, you'll fight the same zombies or deadlier zombies. It is a method of keeping the player occupied and motivated. They are not meant to return to that area so developers will keep putting enemies as a repeat respawn to engage the player. Some are done to surprise the player if they thought they've killed those enemies already and expecting to enter a empty room. a gamer with a vendetta against Hayashi...keep up the Hayashi hate mate, we'll see if you'll get famous for doing so. And I'm sure you're happy riding in the Hate Hayashi bandwagon. You can do whatever you want, I won't bother attacking you....(yet) |
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