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Ryu![]() |
I'll try to make this as accurate as possible detailing the rise of Yosuke Hayashi and Team NINJA. Originally Hayashi graduated fro University and got his Degree in Computer Science (programming) *confirmed at A-Kon 22*: *Hayashi's first job role as a Team NINJA was a Planner for the game Dead Or Alive 3 on Xbox What is the job of a Planner?
*In Ninja Gaiden Xbox development, Hayashi was actually one of the enemy A.I programmers and Battle designer. Meaning he was one of the 4 responsible for making Ninja Gaiden hard! *Hayashi was promoted as the Project Lead for Ninja Gaiden Black What is the job of a Project Lead?
*He was not involved with Dead Or Alive 4 project since his name was not in the credits. I take it that during the development of DOA4, Hayashi was probably working with other new and internal teams of Team NINJA to develop the Sigma Engine. *In order to expand the Ninja Gaiden franchise to much wider audience, Hayashi was the Director for Ninja Gaiden Sigma for PS3; not only was he the director but he was also the Assistant Producer- meaning he had to do everything himself and additionally helping the producer. What is the role of an Assistant Producer?
*Yosuke Hayashi was not involved in any of Dead or Alive Xtreme Beach Volleyball games *For Ninja Gaiden Dragon Sword, Hayashi was the Producer as well as the Director for the game. *You can see just how he worked his way to the top and then finally became 'The Leader' of Team NINJA after post Itagaki. From A.I coder all the way to project lead, from project lead to director and from director to chief executive officer of Team NINJA. *From this point on he obviously produced and again directed Metroid Other M, Ninja Gaiden Sigma 2, Dead Or Alive Dimensions. And he would continue to produce and direct future titles such as Ninja Gaiden 3, Ni-Oh, Dead Or Alive 5 etc. Hayashi had been with Team NINJA since Dead or Alive 3, he helped made the enemy A.I in Ninja Gaiden hard that people complained so much Team NINJA had to make Ninja Gaiden Black. This proved that Hayashi knows the heart of Dead Or Alive and Ninja Gaiden franchise. People still skeptical about Ninja Gaiden 3's difficulty now have proof why it wouldn't fail in terms of difficulty. In fact if Hayashi wants Ninja Gaiden 3 to be hard as f... and unbeatable, he could just assist he A.I Programmers. But coding A,I is too old for him so he'll let the hardcore go for now. *He was even given a Special Thanks for giving advice to the game Undead Knights did you catch the drink one of the team member was drinking? it was glowing bright green man! You can use that to light your darkened room! hahahahah, i love Itagaki man "do this and don't talk sh* back to me" hayashi is more of "do this, but what do you think is appropriate?" I think the enviromental artist was who Itagaki tried to rape previously the part where The Leader trashes the file means one of the designers came up with Ninja Gaiden Sigma design game document and doesn't feel like a Ninja Gaiden game. Best Thing about Hayashi? "he never gives up or accept defeat!" reason why he made Ultimate Ninja 1 & 2! lol...the Tecmo America seems to be having fun all the time so why did Itagaki bash Sigma so bad?:/ "no I'm not nervous...playing it cool!"....Itagaki one funny man 4:48 Hayashi was drunk as f..! there's no reason to hate the guy manThis message has been edited. Last edited by: xino, | ||
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| Tina |
I think it's mostly cause he hasn't done anything outstanding. He mostly ported NG to PS3 as NGS1, then NG2 as NGS2. Granted I'm not saying it's fair at all but I suppose he thinks NG became what it is mostly because of him. But as we said before, NG3 will be his ultimate test. If it becomes better than NG1, NG2 and the sigmas's combined without Itagaki working on them, we'll know who's the real horse of the NG franchise. Though at the end of the day, even if this happens Itagaki fanboys will complain. It's inevitable. The way it seems, itagaki wasn't the only one that made NG what it is, and hayashi is definitely a main factor in all of this. | |||
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Ryu![]() |
why are your comments always based on opinions rather than facts? did you even watch the videos I embedded? He rose in the ranks very fast most then other members at Team NINJA. He hasn't done anything outstanding? you do know the epitome of Ninja Gaiden is the difficulty right? Hayashi was one of the 4 A.I programmers and Battle designers for Ninja Gaiden 1. Meaning his contribution was what makes NG stayed through to the Classic Ryukenden and why many hail the game for it's difficulty. Without Hayashi and the programmers Ninja Gaiden would just be another hack n slash title respectfully beaten by Otogi! But as we said before, NG3 will be his ultimate test. If it becomes better than NG1, NG2 and the sigmas's combined without Itagaki working on them, we'll know who's the real horse of the NG franchise. You sound like one of those xbots Itagaki fanboys:/ Itagaki did not made NG alone man. If you watch the video you would know that the whole purpose of making Hayashi direct NGSigma was to show the Itagaki fanboys and many gamers that there are younger generations who can direct games and provide good games not just older people like Itagaki. And you do know that Itagaki was only the executive producer of Ninja Gaiden Dragon Sword right? If you did read the whole topic and not input your opinion alone, you should know that he already proved his worth by producing and directing Ninja Gaiden Dragon Sword. | |||
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| Tina |
Cause I really don't have any statistical or links regarding facts to add. This is a social board to talk about a video game, and in such add my opinions to topics. I did read your entire comment. But my point about NG3 is, Hayashi hasn't made a game by himself yet or a new NG game alone. It's either with Itagaki or just porting an existing one to the other console. NG3 as you and I have said before will be Hayashi's true test because IT'S HIS TITLE. A new NG game without Itagaki, a title that can and hopefully will as you say show the Itagaki fanboys that NG can still be as good if not better without Him. I'm basically agreeing with you in that comment about Hayashi. You asked a question "so why did Itagaki bash Sigma so bad?" Which I then responded cause he felt Hayashi didn't do anything that hasn't been done with the original NG that itagaki directed. Hayashi as you said was the AI programmer at first, then project lead to director now to chief officer of TN. I also say afterwards that regardless itagaki fanboys will still support him no matter what as it's inevitable. I still don't understand how you didn't understand my post. I was basically agreeing with everything you said, while saying why Itagaki probably bashed NGS1. When I post something it's objective for the most part. I don't claim to support "PS3 rules, 360 sucks" mantra like you do. I support all consoles, all companies, developers(well baring from activision nonsense) within the gaming industry because i'm a gamer. I hold no position within Sony Corp or MS Corp to make outlandish remarks against another console. I love PS3, 360, Wii(to some degree), PSP, up coming NGP, DS(if I owned one or could stand the dual-screen). Sure I may prefer one consoles exclusives or type of games with the portable realm but I'm not a fanboy. I am a consumer and I will respond in that way. | |||
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Ryu![]() |
yes I know opinions are allowed but it's the way you say things, it's as if you didn't read the post. And about NG3, I don't get why you are talking if NG3 is Hayashi's game or true game. That has nothing to do with anything:/ This topic is showcasing how Hayashi rose through the ranks in Team NINJA and why he does deserve to be 'The Leader'. I really don't see what NG3 proving Hayashi's debut title have to do with his hard working and rising.:/ Hmmm you are right about the reason Itagaki bashed Sigma. But I do think he was out of the line. It wasn't Hayashi's job to design the game, sure he can direct the team how he wants the game to turn out though game design document wasn't his job. "knowing when to say no". You saw how Hayashi dismissed one of the designer's gameplay...imagine if he kept saying no to many of them? NGS would never be made. I think Itagaki was just out of the line for bashing Sigma because in the end the game is a port of Ninja Gaiden Black. You can see NG3 will have multiplayer....so how come Ninja Gaiden 2 didn't have multiplayer? :/ dn't understand my post. I was basically agreeing with everything you said, while saying why Itagaki probably bashed NGS1. Well I guess I must have read it wrong:/ Sure I may prefer one consoles exclusives or type of games with the portable realm but I'm not a fanboy. I am a consumer and I will respond in that way. I don't claim to support "PS3 rules, 360 sucks" mantra like you do. Well isn't that what I do as well? I prefer one console to another because the console is greater than the other!? So what you are saying is I'm being biased by saying ps3 rules and 360 sucks, thus isn't that the same thing you'll doing since you prefer one console exclusives to another? O_O contradiction? And I've said it before: ps3 is the better console than xbox 360 xbox 360 is winning the 7th gen war wii is not competing with ps3 and 360 | |||
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| Tina |
I wouldn't necessarily say it's the same thing. I really don't think PS3 or 360 are better than each other. Each console has pros and cons, made with different reasons. 360 was developed to be a better multiplatform console where as PS3 was to be a better exclusive console. I honestly would never call one console better than the other. Really not sure why you're calling me a 360 fanboy. 360 winning or losing means nothing, however the tighter the gap between the consoles the better it is for someone like myself who loves gaming that actually enjoys what both consoles brings. As for NG3, I believe it is. NG3 is the big talk within team ninja, Ninja Gaiden the game everyone zero's in on when talking about them. Hayashi directing and working on NG3 will be the MAIN and pretty much ONLY reason for fans to see where the future holds and forget about itagaki. Hayashi being apart of NG franchise and rising up is a very cool story and shows that Itagaki wasn't really that important to the franchise as much as him, but NG3 has to be apart of the rise of Hayashi to NG fans. NG2 was disappointing to NG fans, Itagaki didn't do a good job with it. NGS2 again was pretty much the same game with different toppings added onto it. NG3 is being made mostly from the ground up with different gameplay changes, different focus with bone crushing feeling. Alot of different things coming out with NG3 and the reason I say it will be his true test is because: if it's better than the previous games people will forget about itagaki. And now understands with the current information about his rise in position, NG and TN had Hayashi's as the future. Which should show everyone Hayashi is pretty much what makes NG NG. And hopefully with this game he can bring NG back from the disappointing NG2 to the same awesomeness NG1 and Black had back in the day. NG3 has to be part of his story of rising the ranks. Especially if you want people to understand NG wasn't Itagaki's title and Hayashi was a big reason for NG and the foundations of what made NG such a terrific game in the first place.This message has been edited. Last edited by: Final Blade, | |||
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Ryu![]() |
Yeah you're right that each has it's own pros and cons however: PS3 has wireless connection, bluray, medium that sucks in disc, air vent cleaner, major software companies- divx, antivirus/antispyware guard for web browser, web browser, interactive background aka Dynamic XMB, bluetooth device, connectible to printer, use different mic bluetooth on ps3, trophies, proper media server, 720p games, dolby true hd, dts-hd 7.1, pcm 7.1, 3d support, view 3d photos, upload videos to youtube, dnla certified, connection to PsP, remote connection play, BBC, ITV, 4On Demand, Love.com, Netflix, Hulu, mlb.tv, playtv, keyboard+mouse support, PS Home, PS Life (weather channel), f@ld@Home, create your own xbm theme, adobe flash 9 enabled I'm sorry...it's common sense. If you know about technology, ps3 will offer you great service! If you are just a gamer, you'd say 360 is better. 360 is just a rushed console, it's a pre next generation console that uses old technologies. And I didn't call you a fanboy man...where the hell does it say in my post!? O_o Legendary John Carmack said ps3 is better. You've seen the games ps3 could produce, devs keep saying they haven't used the full power of ps3. Lords of Shadow on 360 came with 2 disc. Come on man...why 2 discs? does this look like PC gaming? 360 winning or losing means nothing, however the tighter the gap between the consoles the better it is for someone like myself who loves gaming that actually enjoys what both consoles brings. I don't know what you mean. But the NDP for PS3 hardware sales is not eventually true! The stupid fake figure about ps3 selling 47m units and closing gap to xbox 360's 50mil was a lie! I'll remind you again, console wars means sales. Features or software have nothing to do with console war. Features and software just makes the hardware a better system. Sales determines who is winning. Hayashi directing and working on NG3 will be the MAIN and pretty much ONLY reason for fans to see where the future holds and forget about itagaki. Again you missed some points from my post. Hayashi already directed a game not made by Itagaki which is Ninja Gaiden Dragon Sword. He doesn't need to prove himself worth. Same thing with Dead or Alive Dimensions, not designed by Itagaki. NG3 has to be part of his story of rising the ranks Opinion, has nothing to do with anything! Why should that be part of his rising ranks? Itagaki is gone, Hayashi was promoted as The Leader. Itagaki mentally trained Hayashi as his mentor. Dragon Sword was Hayashi's first game without Itagaki designing it. Fanboys would always be fanboy. Check Xbox.com/ Ninja Gaiden 2 forum and still the fanboys that pollute the forum and gracefully back up Itagaki. | |||
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Ryu![]() |
ok I'm going to make this topic accumulate all news relating to Team NINJA and 'The Leader'. Team NINJA to attend A-Kon 22 event http://supercon2k.com/?p=1544
don't you?This message has been edited. Last edited by: xino, | |||
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Ryu![]() |
new interview with The Leader. contains information both for DOA X, DOA D and other relating topics+games http://spong.com/detail/editor...?eid=10110385&page=1
I bet Hayashi was like "farking hell not this question again>:/" in his mind.
DOA 5 is obviously coming out for the Wii 2/Xbox 360/PS3. It makes sense that Hayashi not only directed this game for the 3DS, however he introduced this game to Nintendo audiences. Since Nintendo fans only play Super Smash Brothers, or well had experienced other games such as Mortal Kombat and Soul Calibur. Most Nintendo fans who enjoy DOA D will definitely buy DOA 5 which should be out when Ni-oH is done.
At least Hayashi also agrees that Japanese gaming industry is dying. Hmmm..I guess it's sort of an insult to the Japanese to use that comment on them. It's like saying "mom your cookies are starting to get boring now because you keep using the same flavours:/". I believe Japanese can get back to it's fit with veterans directors and designers who could make creative and unique games. Demons Souls, Asura's Wrath, Bayonetta, VanQuisH, Resident Evil 4, Metal Gear Solid 4...these are all great games. Hayashi is definitely right about the description attitude comment why Japan is falling behind. Not only that as Itagaki thus mentioned that they are falling behind in technology. Westerns have created so much software and middleware that makes their game look top notch. The Japanese are blow away by Heavy Rain's Inter face ARI effect, God of War 3's graphics, Dead Space 2's interface and many more. I do believe bigger technology 'can' make your game look better and present well however the meat lies in the teams creative minds. With VanQuisH's dynamic gameplay and being a 3rd genre changer, it can prove that you don't need the latest technology to be the best. Hayashi was also 'spot' on about Japanese disliking 'Change' much like how Inafune explained. However not only Japanese dislike change, in fact MANY people across the worlds dislike change. Change is a way to access the limited possibility of the peak. When a sequel is announced and if someone suggests something you'll surely get other fans hammer down on that idea because it's new. I hate talking about Japanese gaming industry is dying, however I just really dislike seeing the same bulls... games coming out of Japan. Games like Tales series, same games, copy and pasted with different flavours. No 'changes' to it and people happily buy the same game they played last time. Instead they should demand for new times. When will we get a Tales game that allows online support, human players can be your party. If a Tales games doesn't even have that feature then the game is so outdated! And it's been a long time since I've seen VideoGamesDaily interview Japanese developers man:/ | |||
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| Tina |
The thing is, the people who liked those style of games are mostly old school gamers. People like myself who were fortunate to be born and grow up in an era of gaming being pretty small and looked down upon by the general public. Now gaming has become arguably bigger than Motion Picture Movies. Games like final fantasy, Tales of Vesperia, Star Ocean, Dragon Quest are just old school style of games that really draw you in to that world. This is primarily why most old school gamers do not like Final Fantasy 13, because it went a different route to it's predecessors. Personally i loved FF13 because it corrected the stale, boring, barely any character development within Final Fantasy 12, and had a good story unlike FF12. UNFORUNATELY, it restricted gamers with linear gameplay until near the end of the game. Old school style of games should not be stopped being made, BUT making different styles of games adds to the variety of the gaming pool. I don't necessarily agree with the "japanese gaming industry dying", but I think more Japanese developers should be less afraid to try something new; and the fans should be more open to diversity. Some of the best games I've played within my time of gaming were developed by japanese developers. Now that's not to insult games like Fallout, God of War, Dragon Age or any other western style games but it's just at the time of when I was gaming 18 years ago, it was the first types of games I fell in love with. Sonic the Hedgehog, Mario, Street Fighter, Final Fantasy..etc | |||
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Ryu![]() |
well that can be true however the gaming industry is changing and in order to make more money developers would have to change many core of the gameplay to appeal to many users. More also games are getting expensive in fact too expensive, Publishers are charging extra amount for many contents and we are all demanding goods with the game. Why should I keep paying £50 for a Single Player Campaign? with no unlocks, no multiplayer, no this no that. It's an insult man! (excluding game that are very well done with Single Player Campaign.) Also the demand for new things in games is also due to compeititon. If Phantasy Star Online and Demon Souls would allow us to play with others online, why can't Tales games? It means Tales games are so behind in this technology and feature. I might as well go play other better RPG that features "new" things in games rather than copy and paste from previous games. And this is what Publishers do not want, customers drifting away from their games. And it really isn't about old school, it's just all about using the same forumla that works. Pretty much like fighting games, how gamers would always pick the same character or use the same moves which allowed them to win, so why should they switch? If you can't see that the Japanese gaming industry is dying then you are blind from the truth or using your judgement to decide, I mean Hayashi just agreed right in front of your face. Even the boss of Platinum Games O_o. We just want Japanese to try new things, copying Western trends is not the way follow- Binary Domain that looks hell generic or Quantum Theory that's a Gears of War failed clone or poor man's Gears. Western may try to copy Japanese style, however when they do so they improve upon it. This is what the Japanese should also do, take some Western developing style and improve upon it not just copying it. | |||
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| Tina |
I didn't really see hayashi claim the industry is failing. But you can't just stop making games like I mentioned because there's still a huge fanbase, thus money to be made. I'm not disagreeing that japanese developers should be more open to new ideas and gameplay. I typically like the japanese rpg's for the most part, even if they may seem like a copy and paste from it's predecessors or other games. As I said, i grew up on those RPG style games since i'm an old school gamer so naturally I'd be inclined to purchase those games and play it. I honestly couldn't care about multiplayer in RPG's, in fact I think they should be left out entirely unless it's online campaign co-op and implemented well. White Knight Chronicles had online to it, but from what I've heard it was alright but alot of the stuff was more grinding than it should have been. As for fighting games, majority of the new games are not the same old stuff. I mean Street Fighter 4, and it's newer additions are so far apart of Street fighter 3 and even the Alpha series. Sure some may pick a certain character or use a certain move but that's to be expected. Not exactly a great example. The price of games as you pointed out is also becoming big where some games may not meet certain expectations because the publishers want it out asap, no matter what the current condition is at that time; which leaves for poor gameplay mechanics and bugs/freezings and what not. But I still don't think the japanese gaming industry is dying, there's plenty of games I've played and my friends played that were imports that was absolutely amazing. It's more appropriate imo to say the japanese gaming industry is lagging behind but far from dying. It just needs some more ideas, developers not being afraid to add new things and japanese gamers to not fear some changes or tweaks. Japanese gamers are pretty hardcore, dare I say more hardcore than western gamers so they're overly judgmental if something changes a bit. You get both the devs and gamers over there a bit more accepting I guarantee you things would increase. But definitely far from dead. So I pretty much disagree with Hayashi and Itagaki then if that's what they think. | |||
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Ryu![]() |
Hayashi is not claiming it, obviously it would be a pain to say "yes we Japanese are lagging behind". He is not directly saying it but he knows it, reason why he's explaining the main reason people put up that claim. If it isn't true or he doesn't confirm, he would be defending the claim. It's not about old skool, it's about using the same formula that worked last time and sticking with it. Old skool just links to the main fanbase. I'm not generally speaking about RPG using online support, I mean in terms of change. What other RPG's are achieving that others are not. Many RPG still use old classic party system that you can't see the whole group as they are merged with the protagonist. Newer RPG tend to fix that silly old fashion and I saw FF13 also fixed that. It's not to do with online, it's to do with 'change' that improves upon old system. Well that is your opinion if you feel the japanese industry is lacking. If Japanese developers can say themselves that they believe they are falling behind, what does that say about your opinion? dying/lagging, when we say dying we are not necessary saying it's "DYING"! We just mean generally it's not the way it used to be much like how Hayashi explains. Or I can just say that claim is sort of a metaphor. Much like how we say PC gaming is dying, it doesn't mean it's dying. It just means it isn't how it used to be back in the 90s. So...you are going to disagree with people who are pure Japanese breed and have experience in the Japanese gaming industry:/ It's like saying I disagree with Barack Obama's quote Al Qaeda is still a threat. We cannot pretend somehow that because Barack Hussein Obama got elected as president, suddenly everything is going to be OK Well the guy is in a position of a president, he knows wtf is going on over there. While I'm just in the UK living my life so why should I disagree with that statement? it's not as if I've been to Iraq and got in contact with Al Qaeda. And can you tell me why Japanese industry isn't dying? let me guess Vanquish, bayonetta, demon's souls? | |||
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| Tina |
never played demon souls or vanguish, just didn't have the money for them. When I talk about old school gamers, I'm specifically talking about how they think and what games they prefer. for example: Final Fantasy 7, 8, 9 were old school games with pretty similar gameplay mechanics. You may call them copying and pasting what's worked for that game. I'll say it's because the gamers back then wanted those games. Since i'm an apart of that old school gamer title, I'm would tell you why they like those styles of games. Though with that said, Conduit 2 and Assassins Creed Brotherhood pretty much were a copy and paste game from Conduit 1 and Assassins Creed 2, so in that sense i'll agree while it's a good game it's nothing different to the previous one. perhaps I chose "dying" too literal so I apologize for that, so I suppose dying would be equivalent to lagging behind. PC games are lagging behind or "dying" cause most people prefer console games like myself but now after playing some minecraft and watching killing floor I want to start trying to PC games too. I will say this: You can have some RPG's being the copy and paste formula but have developers being open a bit with change, same for Japanese fans. I've played alot of games that were japanese only games I thought were brilliant, so from that standpoint is why I didn't think it was doing too badly. Perhaps Japanese developers should start getting some programs from the west to tweak their games a bit. idk, but i think they should not try to cater to the west like what DmC is trying to do. -_- | |||
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Ryu![]() |
is that your own meaning of using the same formula means? because it's old skool? Well I believe it's not about being old skool, it's about limited minds and change. Tell me...do Anime change? no they don't, they use the same old methods because that is the way the Japanese make and perceive them. I watched Halo Wars and it did not wow me simply because all the episodes and scripts I've experienced from other anime where included in this: mechas, robots, breast, shyness, retarded character etc. All these things were old and I've experienced from past anime, it doesn't make Halo Wars a new animation using anime style drawing. It was just another anime with Halo slapped on top of it. It's not about old skool, it's about sticking to the same forumla that worked through out. And you haven't even listed out why their industry isn't dying, it's simply your opinion man with no backup. but anyway I don't want to discuss this "japanese games industry are dying" further. I'm tired of discussing it, if it's dying let it die:P there are other matters to discuss apart from this. | |||
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Ryu![]() |
Iwata asks The Leader http://iwataasks.nintendo.com/...s/#/3ds/creators/5/5
This can be a pain in the ass. When you see a developer achieve the impossible or extraordinary (Dead Space 2, Uncharted 2), if you try to use their methods gamers would call you out as what you are doing is a clone:/ Metal Gear Solid 4 is an incredible game and using ideas from it, many gamers can really recognise where that feature or features came from.
This video sums up The Leader's definition Monster Hunter Producer blown away by GOW3* fast forward to 1:40 MHP= Men...we've lost, Japan lost, we can't topple this game. | |||
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Ryu![]() |
Team NINJA A-Kon 22 Dallas conference Peter Garza localisation for Tecmo Hayashi aka The Leader, CEO of Team NINJA Yohei Shimbori Team NINJA director Its time for The Leader to start giving gaming industry speeches at gaming conventions like GDC and Pax. I will be surprise if he does attend this Euro Gamer Expo He took him 11 years to become The Leader:P | |||
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Ryu![]() |
Iwata keeps on asking The Leader http://www.nintendo.co.uk/NOE/...imensions_39407.html
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Ryu![]() |
The Leader gives his wishes for Metroid 25th anniversary. jump to 9:05 to skip the bulls. | |||
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Ryu![]() |
and new updated Team NINJA website http://teamninja-studio.com/ the other design was cool but this looks better | |||
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